Transcript:News: Difference between revisions
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Thingummywut (talk | contribs) (Updating to current.) |
Thingummywut (talk | contribs) (Updating to current.) |
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<div style="background: #000000; color: #FFFFFF; padding: 15px;"> |
<div style="background: #000000; color: #FFFFFF; padding: 15px;"> |
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<span style="color: #FFF080;>New Feature - Leaderboards</span> |
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The leaderboards are now active! |
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If you wish to use the leaderboards you will first need to opt-in to them. You can do this from the privacy settings section of the settings interface. |
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Then click on the 'community' interface (the same place your friends list is displayed) to see your rank. |
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⚫ | |||
<span style="color: #FFF080;>Quality of life improvements</span> |
<span style="color: #FFF080;>Quality of life improvements</span> |
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• Add an additional reward to the quest 'The Brannof Inheritance'. If you have already completed the quest you can claim the additional reward from the treasure chest.<br> |
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• Make Hopeport hairdresser able to change your entire appearance (not just your hair). I know this doesn't thematically make sense, but {{Sic|its}} the quickest way to get this feature in to the game :)<br> |
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• Change |
• Change the 'Target is already engaged with another player.' message to be a notification, instead of a dialog.<br> |
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• |
• Add damage kind icon to the weapon crafting design books.<br> |
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• Players in a passive activity can no longer be engaged in combat by aggressive monsters. |
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• Make 'use item' the default action on the reagent preparation station. |
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<span style="color: #FFF080;>Graphics improvements</span> |
<span style="color: #FFF080;>Graphics improvements</span> |
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• Improve rapier attack animations. |
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• Tweak combat flinch outlines a little more. |
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<span style="color: #FFF080;>Bug fixes</span> |
<span style="color: #FFF080;>Bug fixes</span> |
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• Fix incorrectly applied XP penalty (when doing a passive activity that is higher level than you via a level boost potion).<br> |
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• Fix all spottable thieves disappearing if you are on a particular step in The Battle for Fortunehold quest.<br> |
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• Fix brown cow leather offcuts to show the correct graphic.<br> |
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• Made it harder to miss out on the reward for minecart work by skipping the chat.<br> |
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• Use correct icon for grade 2 sickle.<br> |
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• Stop the player crawling in various places.<br> |
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• Fix |
• Fix oak tree not outlining in Treeway Trail.<br> |
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• Fix sense spell sometimes highlighting things which are outside the current room.<br> |
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• Bug fixses to 'cast net' fish, they no longer vanish or appear incorrectly when other players are using them.<br> |
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• Fix various places where other players skip across a tile, instead of travelling across it normally.<br> |
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• Fix passive combat to show damage number, flicnh outlines, and not hide other players in the same room. |
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• Fix long keybind names not rendering correctly on the combat interface.<br> |
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• Fix some tiles on the map not clickable.<br> |
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• Fix some tiles which the player incorrectly could not walk on. (for example Bramble Path).<br> |
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• Fix missing damage kind icon sometimes missing on the weapon crafting interface.<br> |
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• Fix player portraits not always being updated when the player changes equipment.<br> |
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• Further improve the route finding of large npcs.<br> |
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⚫ | |||
<span style="color: #FFF080;>Early Access</span> |
<span style="color: #FFF080;>Early Access</span> |
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• Combat improvements, including special attacks on epic weapons to make the different factions more distinct.<br> |
• Combat improvements, including special attacks on epic weapons to make the different factions more distinct.<br> |
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• Episode 5 - Stonemaw Hill.<br> |
• Episode 5 - Stonemaw Hill.<br> |
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✓ Leaderboards.<br> |
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• Additional (higher level) quests.<br> |
• Additional (higher level) quests.<br> |
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• Party system. |
• Party system. |