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<span style="color: #FFF080;>Patch notes for 14th18th Nov 2024</span>
 
<span style="color: #FFF080;>Quality of life improvements</span>
 
• Make friends easier to spot by drawing their map icon, name and outline in a different color.<br>
• Improve appearance of combat flinches, and make the flinch outline color indicate the damage kind.<br>
• Make passive level boost potions better. They now ALSO allow you to buy passive ingredients the boosted number of levels earlier (whilst the potion is active).<br>
• Make yet more interfaces possible to close by clicking outside (and by pressing the escape key).<br>
• Make it clearer that passive item stacks contain 200 items, not 100. (By showing the item gain notification as 0.005 instead of confusingly rounding it up to 0.01).<br>
• Make it easier to pickup items which are underneath an npc, by making that is so that repeatedly clicking the 'open action menu' mouse button always cycles through each possible target, even if open menu is assigned to the right mouse button.
 
<span style="color: #FFF080;>Audio improvements</span>
 
• Improved violins on Hopeport music tracks.
 
<span style="color: #FFF080;>Bug fixes</span>
 
• Fixed bug where B.R.E.W.S. vat, T.E.A. machine and smelter didn't give enough knowledge when crafting multiple items at once.<br>
• Grant album cards for co-op activities (not just solo version).<br>
• If you are level 50 and have not yet chosen a faction, then if quest tries to give you combat XP, make sure you don't lose that XP.<br>
• If you are level 50 and have not yet chosen a faction, then prevent knowledge being spent on combat XP. (to avoid the XP being accidentally wasted).<br>
• Various typo fixes.<br>
• Fix graphical glitch when handcuffing some spottable thieves.<br>
• Make crime den raids show the correct handcuffs.<br>
• Make it so rotating the camera using the keys instead of the mouse still dismisses the camera rotate tutorial.<br>
• Fix bug where passive combat didn't resume properly on login (introduced by another bugfix last Sunday).
 
<span style="color: #FFF080;>Quality of life improvements</span>

Revision as of 22:01, 18 November 2024

Patch notes for 18th Nov 2024

Quality of life improvements

• Make friends easier to spot by drawing their map icon, name and outline in a different color.
• Improve appearance of combat flinches, and make the flinch outline color indicate the damage kind.
• Make passive level boost potions better. They now ALSO allow you to buy passive ingredients the boosted number of levels earlier (whilst the potion is active).
• Make yet more interfaces possible to close by clicking outside (and by pressing the escape key).
• Make it clearer that passive item stacks contain 200 items, not 100. (By showing the item gain notification as 0.005 instead of confusingly rounding it up to 0.01).
• Make it easier to pickup items which are underneath an npc, by making that is so that repeatedly clicking the 'open action menu' mouse button always cycles through each possible target, even if open menu is assigned to the right mouse button.

Audio improvements

• Improved violins on Hopeport music tracks.

Bug fixes

• Fixed bug where B.R.E.W.S. vat, T.E.A. machine and smelter didn't give enough knowledge when crafting multiple items at once.
• Grant album cards for co-op activities (not just solo version).
• If you are level 50 and have not yet chosen a faction, then if quest tries to give you combat XP, make sure you don't lose that XP.
• If you are level 50 and have not yet chosen a faction, then prevent knowledge being spent on combat XP. (to avoid the XP being accidentally wasted).
• Various typo fixes.
• Fix graphical glitch when handcuffing some spottable thieves.
• Make crime den raids show the correct handcuffs.
• Make it so rotating the camera using the keys instead of the mouse still dismisses the camera rotate tutorial.
• Fix bug where passive combat didn't resume properly on login (introduced by another bugfix last Sunday).

Quality of life improvements

• Add graphics setting, to control if camera centers on the player or the room.
• Add graphics setting, to disable the camera zoom in which occurs whilst doing an activity
• Make more interfaces respond properly to the escape key.
• Make more interfaces possible to close by clicking outside.
• Improve keybinds handling. "CTRL+letter" keybinds are now shown on the controls interface and are properly reconfigurable.

Bug fixes

• Fix misaligned tanning recipe book interface.
• Fixed missing elbows when wearing plate torso and plate gauntlets together.
• Fix bug where "choose initial attack" interface didn't show your player's stats sometimes.
• Fix "choose initial attack" interface to not show keybind for a weapon slot with no weapon in it.
• If you try to mine the glowing stalagmite without a pickaxe, it now tells you that you need a pickaxe.
• You no longer mention the crystal to the Ferryman if you haven't yet learnt of the crystal.
• The dryad no longer misnames the cockroach leg as a stalagmite.
• Stop other people's minecart deliveries from opening an annoying chat bubble.
• Fix graphical glitch when two people loaded minecarts or made minecart deliveries at the same time.
• Make map interface shimmer less when map is panning.

Early Access

Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs!

Please send any bug reports to [email protected]

There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:
• Player vs player combat (PvP).
• Player to player trading.
• Combat improvements, including special attacks on epic weapons to make the different factions more distinct.
• Episode 5 - Stonemaw Hill.
• Leaderboards.
• Additional (higher level) quests.
• Party system.

There will NOT be a save reset at the end of early access.