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<span style="color: #FFF080;>NewPatch Featurenotes -for Leaderboards27th Nov 2024</span>
 
<span style="color: #FFF080;>PatchLeaderboards notes for 24th Nov 2024improvements</span>
The leaderboards are now active!
 
• New "Compare" tab, which lets you compare your scores with any other player in the leaderboards.<br>
• New outer "Friends Rank" tab, which shows how you rank compared to your friends in each profession.<br>
• Fixed inner "Friends Rank" tab to sort by rank correctly.
 
If you wish to use the leaderboards you will first need to opt-in to them. You can do this from the privacy settings section of the settings interface.
 
Then click on the 'community' interface (the same place your friends list is displayed) to see your rank.
 
<span style="color: #FFF080;>Patch notes for 24th Nov 2024</span>
 
<span style="color: #FFF080;>Quality of life improvements</span>
 
• Characters will automatically switch from ranged weapon to melee weapon when running out of ammo.<br>
• Add an additional reward to the quest 'The Brannof Inheritance'. If you have already completed the quest you can claim the additional reward from the treasure chest.<br>
• Improve melee combat routing, so your character more reliably moves adjacent to your opponent.<br>
• Change the 'Target is already engaged with another player.' message to be a notification, instead of a dialog.<br>
• Stop Head Chef from wandering around (this was in the previous update but was not mentioned).<br>
• Add damage kind icon to the weapon crafting design books.<br>
• Hermar's Homeware in Cobble Corner has been rearranged to allow more time to spot thieves operating in the area.
• Players in a passive activity can no longer be engaged in combat by aggressive monsters.
 
<span style="color: #FFF080;>Music</span>
 
• Crenopolis has a new (additional) piece of music.
 
<span style="color: #FFF080;>Graphics improvements</span>
 
• Improved the animation when you apply the final reward from the quest 'The Brannof Inheritance'.
• Improve rapier attack animations.
 
<span style="color: #FFF080;>Bug fixes</span>
 
• Removed an elevated tile the goblin chiefs could become trapped on during combat (this was in the previous update but was not mentioned).<br>
• Fix incorrectly applied XP penalty (when doing a passive activity that is higher level than you via a level boost potion).<br>
• Fixed small monument piece outline and shadow.<br>
• Fix all spottable thieves disappearing if you are on a particular step in The Battle for Fortunehold quest.<br>
MadeShow itthe harderquest tocompleted misstick out onat the rewardcorrect point for minecartthe workquest by'The skipping theBrannof chatInheritance'.<br>
• Fixed error when Anjay leaves the training ground during the quest 'The Obelisk'.<br>
• Stop the player crawling in various places.<br>
• Fixed a bug causing some people to not be able to complete the final step of the Spirit Essence quest.<br>
• Fix oak tree not outlining in Treeway Trail.<br>
• Fixed a bug in the 'Lost and Found' quest where you could place items in the podiums without investigating them first, causing some people to get into a confusing state.<br>
• Fix sense spell sometimes highlighting things which are outside the current room.<br>
FixFixed variousa placesbug where otheran playersamethyst skipwas acrossvisible abefore tile,it insteadwas ofmeant travelling across itto normallybe.<br>
• The child on Tanners Road now actually says something when you try to talk to her.<br>
• Fix long keybind names not rendering correctly on the combat interface.<br>
• Sturdy Basalt and Andesite no longer have card descriptions intended for Sturdy Flint.<br>
• Fix some tiles on the map not clickable.<br>
• Fixed a bug in the 'Battle of Fortunehold' quest, whereby you could refill a crate while part way through pushing it, causing the original push action to suddenly stop.<br>
• Fix some tiles which the player incorrectly could not walk on. (for example Bramble Path).<br>
• Fixed incorrect adjective when slicing lobsters.<br>
• Fix missing damage kind icon sometimes missing on the weapon crafting interface.<br>
• Fixed a bug where selling individual items left the incorrect items ticked on the sell all interface.<br>
• Fix player portraits not always being updated when the player changes equipment.<br>
• Fixed a bug which could occasionally leave players stuck inside a ship.<br>
• Further improve the route finding of large npcs.<br>
FixFixed various typos.
 
<span style="color: #FFF080;>Early Access</span>

Revision as of 20:06, 27 November 2024

Patch notes for 27th Nov 2024

Leaderboards improvements

• New "Compare" tab, which lets you compare your scores with any other player in the leaderboards.
• New outer "Friends Rank" tab, which shows how you rank compared to your friends in each profession.
• Fixed inner "Friends Rank" tab to sort by rank correctly.

If you wish to use the leaderboards you will first need to opt-in to them. You can do this from the privacy settings section of the settings interface.

Then click on the 'community' interface (the same place your friends list is displayed) to see your rank.

Quality of life improvements

• Characters will automatically switch from ranged weapon to melee weapon when running out of ammo.
• Improve melee combat routing, so your character more reliably moves adjacent to your opponent.
• Stop Head Chef from wandering around (this was in the previous update but was not mentioned).
• Hermar's Homeware in Cobble Corner has been rearranged to allow more time to spot thieves operating in the area.

Music

• Crenopolis has a new (additional) piece of music.

Graphics

• Improved the animation when you apply the final reward from the quest 'The Brannof Inheritance'.

Bug fixes

• Removed an elevated tile the goblin chiefs could become trapped on during combat (this was in the previous update but was not mentioned).
• Fixed small monument piece outline and shadow.
• Show the quest completed tick at the correct point for the quest 'The Brannof Inheritance'.
• Fixed error when Anjay leaves the training ground during the quest 'The Obelisk'.
• Fixed a bug causing some people to not be able to complete the final step of the Spirit Essence quest.
• Fixed a bug in the 'Lost and Found' quest where you could place items in the podiums without investigating them first, causing some people to get into a confusing state.
• Fixed a bug where an amethyst was visible before it was meant to be.
• The child on Tanners Road now actually says something when you try to talk to her.
• Sturdy Basalt and Andesite no longer have card descriptions intended for Sturdy Flint.
• Fixed a bug in the 'Battle of Fortunehold' quest, whereby you could refill a crate while part way through pushing it, causing the original push action to suddenly stop.
• Fixed incorrect adjective when slicing lobsters.
• Fixed a bug where selling individual items left the incorrect items ticked on the sell all interface.
• Fixed a bug which could occasionally leave players stuck inside a ship.
• Fixed various typos.

Early Access

Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs!

Please send any bug reports to [email protected]

There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:
• Player vs player combat (PvP).
• Player to player trading.
• Combat improvements, including special attacks on epic weapons to make the different factions more distinct.
• Episode 5 - Stonemaw Hill.
✓ Leaderboards.
• Additional (higher level) quests.
• Party system.

There will NOT be a save reset at the end of early access.