Transcript:News: Difference between revisions

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(Should probably have a better way to handle colours, but can't be bothered doing it right now. Also, interface will likely change later, so this should become something more generic, but this is what there is currently.)
 
(Updating to current.)
 
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{{Transcript}}
<div style="background: #000000; color: #FFFFFF;"><span style="color: #FFF080;>Early Access</span>
 
<div style="background: #000000; color: #FFFFFF;"><span style="colorpadding: #FFF08015px;>Early Access</span">
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected]
<span style="color: #FFF080;>Patch notes for 20th Nov 2024</span>
 
<span style="color: #FFF080;>Quality of life improvements</span>
There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:<br>
- Player vs player combat (PvP).<br>
- Player to player trading.<br>
- Special attacks on epic weapons to make the different factions more distinct.<br>
- Episode 5 - Stonemaw Hill.<br>
- Leaderboards.<br>
- Additional (higher level) quests.
 
• Make Hopeport hairdresser able to change your entire appearance (not just your hair). I know this doesn't thematically make sense, but {{Sic|its}} the quickest way to get this feature in to the game :)<br>
There will NOT be a save reset at the end of early access.
• Change bone spikes to require, and be boosted by, hand rakes (matching the animation).<br>
• Show damage numbers when watching other players doing combat.<br>
• Make 'use item' the default action on the reagent preparation station.
 
<span style="color: #FFF080;>AGraphics note from Andrew Gowerimprovements</span>
 
• Tweak combat flinch outlines a little more.
I didn't originally plan to make another MMORPG, but so many people asked me to do so that I eventually gave in!
 
<span style="color: #FFF080;>Bug fixes</span>
We are only a small indie team (we have never had more than 8 employees). I didn't want to involve external investors or publishers, as this is very much a 'passion project' for me. I made it purely because I love making games.
 
• Fix various typos.<br>
My team and I have poured years of hard work in to making this game, and I think we have managed to produce something which compares well with the products of much larger developers. I am incredibly proud of what we have created, so I really hope you enjoy it.
• Fix brown cow leather offcuts to show the correct graphic.<br>
• Use correct icon for grade 2 sickle.<br>
• Fix Daguer to tell you the correct level requirement for the first cape.<br>
• Fix incorrect "Not enough backpack space" message when equipping potions.<br>
• Bug fixses to 'cast net' fish, they no longer vanish or appear incorrectly when other players are using them.<br>
• Fix passive combat to show damage number, flicnh outlines, and not hide other players in the same room.
 
<span style="color: #FFF080;>Early Access</span>
I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it.</div>
 
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected]
 
Please send any bug reports to [email protected]
 
There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:<br>
- Player vs player combat (PvP).<br>
- Player to player trading.<br>
- SpecialCombat improvements, including special attacks on epic weapons to make the different factions more distinct.<br>
- Episode 5 - Stonemaw Hill.<br>
- Leaderboards.<br>
- Additional (higher level) quests.<br>
• Party system.
 
There will NOT be a save reset at the end of early access.

Latest revision as of 13:23, 20 November 2024

Patch notes for 20th Nov 2024

Quality of life improvements

• Make Hopeport hairdresser able to change your entire appearance (not just your hair). I know this doesn't thematically make sense, but its[sic] the quickest way to get this feature in to the game :)
• Change bone spikes to require, and be boosted by, hand rakes (matching the animation).
• Show damage numbers when watching other players doing combat.
• Make 'use item' the default action on the reagent preparation station.

Graphics improvements

• Tweak combat flinch outlines a little more.

Bug fixes

• Fix various typos.
• Fix brown cow leather offcuts to show the correct graphic.
• Use correct icon for grade 2 sickle.
• Fix Daguer to tell you the correct level requirement for the first cape.
• Fix incorrect "Not enough backpack space" message when equipping potions.
• Bug fixses to 'cast net' fish, they no longer vanish or appear incorrectly when other players are using them.
• Fix passive combat to show damage number, flicnh outlines, and not hide other players in the same room.

Early Access

Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs!

Please send any bug reports to [email protected]

There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:
• Player vs player combat (PvP).
• Player to player trading.
• Combat improvements, including special attacks on epic weapons to make the different factions more distinct.
• Episode 5 - Stonemaw Hill.
• Leaderboards.
• Additional (higher level) quests.
• Party system.

There will NOT be a save reset at the end of early access.