Transcript:Interface: Difference between revisions

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(→‎Tutorial for new player character: Adding another message. I don't think they appear based on scenery interactions either.)
(→‎Tutorial for new player character: Occurs immediately, at least in some cases.)
 
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** <div style="background: #373C44; color: #FFFFFF; padding: 10px; width: max-content;"><div style="color: #C0E0FF; text-align: center;">ROTATING THE VIEW</div>Rotate the view by dragging the 3d view with the left<br>mouse button.</div>
** <div style="background: #373C44; color: #FFFFFF; padding: 10px; width: max-content;"><div style="color: #C0E0FF; text-align: center;">ROTATING THE VIEW</div>Rotate the view by dragging the 3d view with the left<br>mouse button.</div>
** <div style="background: #373C44; color: #FFFFFF; padding: 10px; width: max-content;"><div style="color: #C0E0FF; text-align: center;">ZOOMING THE VIEW</div>Zoom the view by scrolling the 3d view with the scroll<br>wheel, or by dragging the 3d view with the right<br>mouse button.</div>
** <div style="background: #373C44; color: #FFFFFF; padding: 10px; width: max-content;"><div style="color: #C0E0FF; text-align: center;">ZOOMING THE VIEW</div>Zoom the view by scrolling the 3d view with the scroll<br>wheel, or by dragging the 3d view with the right<br>mouse button.</div>

===After having interacted with a scenery object===
* {{Tact|(The following is shown in a tutorial interface:)}}
** <div style="background: #373C44; color: #FFFFFF; padding: 10px; width: max-content;"><div style="color: #C0E0FF; text-align: center;">TALK TO CAPTAIN DEGREENE</div>Click on Captain Degreene to talk to her.</div>
** <div style="background: #373C44; color: #FFFFFF; padding: 10px; width: max-content;"><div style="color: #C0E0FF; text-align: center;">TALK TO CAPTAIN DEGREENE</div>Click on Captain Degreene to talk to her.</div>