Transcript of Get clearance from Jal
Pass barricade
- Barricade Guard: Have you got Jal Degreene's permission yet?
- Player: No.
- Barricade Guard: Well I suggest you head back the barracks and get permission if you want to come in.
- You'll need a Hopeforest level of 60 and a total level of 153 to receive clearance.
Talking to Corpoal Binns
- Corporal Binns: What are you doing in here disturbing the captain?
- Captain Jal Degreene: Oh stop being a fusspot, corporal.
Talking to Captain Jal Degreene
Only on the first time
- Captain Jal Degreene: Ah, Player. Can I help you?
- Choose option
- I need to get into the Mine of Mantuban.
- Player: I need to get into the Mine of Mantuban.
- Captain Jal Degreene: No. That place is not safe. I've lost the whole squad two in there already.
- Choose option
- But there is a terrible evil in there.
- Player: But there is a terrible evil in there.
- Corporal Binns: That sounds like a good reason to stay clear.
- Captain Jal Degreene: Do you know something of this evil? Do you know what killed my expedition squad?
- Choose option
- I discovered a crystal in Hopeforest.
- Player: I discovered a crystal in Hopeforest. It corrupted everything around it and caused Jermais to kill Andrath and Channette.
- Player: I think there is a similar crystal in the mine. It's made the goblins aggressive, it explains the disappearance of your squad. Maybe it even caused the storm at the harbor.
- Corporal Binns: How could you know there's a crystal in the mine?
- (Continues below.)
- I met of dryad who could detect evil.
- (Continues below.)
- Player: I met of dryad who could detect evil.
- Captain Jal Degreene: A dryad? Are you sure? I've heard tales of such beings, but never met anyone who's seen one.
- Corporal Binns: The legends say dryads are tricksters, and that they secretly hate humans, especially humans who live in towns.
- Player: This dryad was nice. She helped me defuse an evil crystal.
- Captain Jal Degreene: If something evil is happening down that mine, maybe I should send another squad to investigate, but what if they become corrupted by the crystal?
- Corporal Binns: If a recruit like Player can cope with one of these crystals, I'm sure Hopeport's finest can, ma'am.
- Player: You don't understand. They dryad gave me some magic or I'd have gone as psychotic as Jermais.
- Corporal Binns: Magic from a dryad? Is it safe to have you here?
- Player: It's not exactly dryad magic. I've got something called the magic of [Arborae/Cryonae/Tempestae] in me.
- Captain Jal Degreene: [Arborae/Cryonae/Tempestae]? Like the [cryoknights/guardians/hammermages] of old? If that's true, it makes you a valuable asset.
- Captain Jal Degreene: Maybe a little too valuable in fact. We can't let you wander off into the mine alone until you can handle yourself a little better.
- You'll need a Hopeforest level of 60 and a total level of 153 to receive clearance.
- Oh. Maybe I should stay away.
- Player: Oh. Maybe I should stay away.
- Captain Jal Degreene: Good choice.
- Just popping in to say hello.
- Player: Just popping in to say hello.
- Captain Jal Degreene: Oh, that's ... nice. Hello to you too.
Afterwards
- Player: Can I enter the mine yet?
- Captain Jal Degreene: You'll need a Hopeforest level of 60 and a total level of 153 before I will grant you clearance.