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{{Infobox Variant Category
{{Variant main|Weapons}}
|name = Throwing Clubs
'''Throwing Clubs'''
|image = [[File:Throwing Clubs.png]]
|release = 2024-11-06
|episode = None
|premium = No
|variant_type = Item
|profession_a = Hammermage
|profession_a_level = 0-500
}}
'''Throwing Clubs''' are a two-handed range [[Weapon]] for the [[Hammermage]] faction. They have an attack speed of 1.50 seconds and deal {{plink|Infernae|pic=Infernae damage icon|size=18px}} damage. All enemies capable of dropping combat equipment have a chance to drop Throwing Clubs, provided that the player has progressed through the main story to the point where they have chosen a [[Faction]], as before this point only non-faction equipment can be received.

Players who have chosen the Hammermage faction are able to receive Throwing Clubs in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. Players who chose the [[Guardian]] or [[Cryoknight]] factions will receive Throwing Clubs much less frequently, and only in {{Rare}} rarity, as these items are intended for other factions to use with the [[Infusion]] system to make {{Epic}} rarity weapons for their own faction.

Throwing Clubs are also able to be crafted by the [[Stonemason]] profession, at an item level up to the stonemason level of the crafter. Different level ranges of Throwing Clubs require different variants of the materials, but they all require 5 [[Granite (Etched)]].


==Variants==
==Variants==
The visual appearance of Throwing Clubs are dependent only on their level. Throwing Clubs crafted by the Stonemason profession use different variants of the materials for each different visual appearance of the Throwing Clubs.
{{ItemVariantsTable|variant=Throwing Clubs}}
{{ItemVariantsTable|variant=Throwing Clubs}}

==Combat Stats==
{{Incomplete|The exact damage ranges of weapons are still being investigated}}
All Throwing Clubs attack at a speed of 1.50 seconds. They all deal {{plink|Impact|pic=Impact damage icon|size=18px}} damage, with a chance to convert the damage to {{plink|Infernae|pic=Infernae damage icon|size=18px}}. The weapon strength and elemental chance of a Throwing Clubs obey formulae with slight variation:

:<math>\text{Strength} = L + 15\times R + [0-2] </math>
:<math>\text{Chance} = [30-49]% </math>

Where
*<math>L</math> is the Item Level
*<math>R</math> is the Rarity, expressed as number of stars

There is random variation in the stats for a Throwing Clubs, determined by the terms <math>[0-2]</math> for the strength and <math>[30-49]</math> for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength.

From this formula it can be seen that each increase in Rarity of a Throwing Clubs is equivalent to 15 additional levels. Thus a Throwing Clubs at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''.

{{Common}} and {{Uncommon}} Javelins have 3 ammunition, whereas {{Rare}} and {{Epic}} Javelins have 4 ammunition.

The strongest possible Throwing Clubs are level 500 {{Epic}} Throwing Clubs with a maximum strength roll, which have the following stats:
{{Infobox weapon
|rarity = epic
|damage = 562
|element = Infernae
|element% = 30
|range = 5
|slot = two-hand
}}

A list of all different level and rarity combinations of Throwing Clubs, including their sell values, can be found here:
{{main|Throwing Clubs/Levels}}

==Item Sources==
Throwing Clubs are able to be dropped by any monster that can access the [[Equipment drop table]].
{{ItemSources|Throwing Clubs}}


==Update history==
==Update history==
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{{Weapons}}
{{stub}}
{{Hammermage Equipment}}
{{Stonemason}}
{{Stonemason}}
[[Category:Variant Main (Weapons)]]
[[Category:Variant Main (Weapons)]]
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