Editing Throwing Clubs
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From this formula it can be seen that each increase in Rarity of a Throwing Clubs is equivalent to 15 additional levels. Thus a Throwing Clubs at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''. |
From this formula it can be seen that each increase in Rarity of a Throwing Clubs is equivalent to 15 additional levels. Thus a Throwing Clubs at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''. |
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{{Common}} and {{Uncommon}} Javelins have 3 ammunition, whereas {{Rare}} and {{Epic}} Javelins have 4 ammunition. |
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The strongest possible Throwing Clubs are level 500 {{Epic}} Throwing Clubs with a maximum strength roll, which have the following stats: |
The strongest possible Throwing Clubs are level 500 {{Epic}} Throwing Clubs with a maximum strength roll, which have the following stats: |