Template:Variant main: Difference between revisions
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(Name seems to only be based on the profession the card is in. These values have been colour picked from the game (any straight line portions, like I or L), and needs to be completed) |
(Add more colours; Add "aggressive=(yes/no)" param because those are red (all other enemies are the same colour for all regions)) |
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|Each individual variant may have separate requirements or properties. This page includes only general information that applies to all variants. |
|Each individual variant may have separate requirements or properties. This page includes only general information that applies to all variants. |
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}}{{Mainonly|[[Category:Variant categories]]{{#set:Name={{{name|{{#replace:{{PAGENAME}}| (skill node)|}}}}}}}{{#if:{{{profession|}}}|{{#set:<!--Name profession={{ucfirst:{{lc:{{{profession}}}}}}}|-->Name color={{#switch:{{lc:{{{profession}}}}} |
}}{{Mainonly|[[Category:Variant categories]]{{#set:Name={{{name|{{#replace:{{PAGENAME}}| (skill node)|}}}}}}}{{#if:{{{profession|}}}|{{#set:<!--Name profession={{ucfirst:{{lc:{{{profession}}}}}}}|-->Name color={{#switch:{{lc:{{{profession}}}}} |
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|guard |
|guard |
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⚫ | |||
⚫ | |||
⚫ | |||
|shieldbearer={{#if:{{yesno|{{{aggressive|}}}}}|#E74746|#E99E52}} |
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|chef=#AF9080 |
|chef=#AF9080 |
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|fisher=#8BF0F0 |
|fisher=#8BF0F0 |
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|forager=#F1F18C |
|forager=#F1F18C |
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|alchemist= |
|alchemist=#8CF1BE |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|bonewright= |
|bonewright= |
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|miner= |
|miner= |
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|blacksmith= |
|blacksmith= |
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|stonemason= |
|stonemason= |
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⚫ | |||
|detective= |
|detective= |
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|leatherworker= |
|leatherworker= |
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|merchant= |
|merchant= |
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|shieldbearer= |
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|builder= |
|builder= |
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|armorer= |
|armorer= |