Talk:Fisher: Difference between revisions
(Created page with "== KP gain rate per gather? == I've been trying to work out the KP gain rate for Fisher. I have this sequence of KP percentages which I collected as I trained the skill: 0,1,2,3,3,4,5,6,7,8,8,9,10,11,12,13,13,14,15,16,17,18,18,19,20,21,22,23,23,24,25, 26,27,28,28,29,30,31,32,33,33,34,35,36,37,38,38,39,40,41,42,43,43,44,45,46,47,48, 48,49,50,51,52,53,53,54,55,56,57,58,58,59,60,61,62,63,63,64,65,66,67,68,68,69,70, 71,72,73,73,74,75,76,77,78,78,79,80,81,82,83,83,84,85,86,...") |
m (99.82 + 0.833333 is approx 100.65, not the 101 value as before) |
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Line 38:
77.32, 78.15, 78.98, 79.82, 80.65, 81.48, 82.32, 83.15, 83.98, 84.82, 85.65, 86.48, 87.32,
88.15, 88.98, 89.82, 90.65, 91.48, 92.32, 93.15, 93.98, 94.82, 95.65, 96.48, 97.32, 98.15,
98.98, 99.82,
This does match the originally recorded sequence. In the next run, there will again be
In any case, I'm fairly certain the KP gain rate for fishing is 0.833333% repeating (20/24 exact) per gather. If there is no evidence to the contrary, perhaps we can add this to the wiki.
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Latest revision as of 00:48, 27 November 2024
KP gain rate per gather?[edit source]
I've been trying to work out the KP gain rate for Fisher.
I have this sequence of KP percentages which I collected as I trained the skill:
0,1,2,3,3,4,5,6,7,8,8,9,10,11,12,13,13,14,15,16,17,18,18,19,20,21,22,23,23,24,25, 26,27,28,28,29,30,31,32,33,33,34,35,36,37,38,38,39,40,41,42,43,43,44,45,46,47,48, 48,49,50,51,52,53,53,54,55,56,57,58,58,59,60,61,62,63,63,64,65,66,67,68,68,69,70, 71,72,73,73,74,75,76,77,78,78,79,80,81,82,83,83,84,85,86,87,88,88,89,90,91,92,93, 93,94,95,96,97,98,98,99,100
As you may be able to tell, there are certain points at which a KP percentage is repeated. This means the gain rate is less than 1 per gather.
I then experimented with a few values to determine the correct KP rate. One observation is that I consistently gain 20% KP per inventory of gathered fish. Using this, one can determine a potential gain rate of 20/24 (20 percent divided by 24 items in an inventory), yielding 0.8333333% repeating for the rate.
A simple python script to compute a sequence using 20/24 as the gain rate shows:
0, 0.83, 1.67, 2.5, 3.33, 4.17, 5.0, 5.83, 6.67, 7.5, 8.33, 9.17, 10.0, 10.83, 11.67, 12.5, 13.33, 14.17, 15.0, 15.83, 16.67, 17.5, 18.33, 19.17, 20.0, 20.83, 21.67, 22.5, 23.33, 24.17, 25.0, 25.83, 26.67, 27.5, 28.33, 29.17, 30.0, 30.83, 31.67, 32.5, 33.33, 34.17, 35.0, 35.83, 36.67, 37.5, 38.33, 39.17, 40.0, 40.83, 41.67, 42.5, 43.33, 44.17, 45.0, 45.83, 46.67, 47.5, 48.33, 49.17, 50.0, 50.83, 51.67, 52.5, 53.33, 54.17, 55.0, 55.83, 56.67, 57.5, 58.33, 59.17, 60.0, 60.83, 61.67, 62.5, 63.33, 64.17, 65.0, 65.83, 66.67, 67.5, 68.33, 69.17, 70.0, 70.83, 71.67, 72.5, 73.33, 74.17, 75.0, 75.83, 76.67, 77.5, 78.33, 79.17, 80.0, 80.83, 81.67, 82.5, 83.33, 84.17, 85.0, 85.83, 86.67, 87.5, 88.33, 89.17, 90.0, 90.83, 91.67, 92.5, 93.33, 94.17, 95.0, 95.83, 96.67, 97.5, 98.33, 99.17, 100.0
You will note this does not match the sequence I collected above. I believe I've resolved this discrepancy - it's due to the residual KP left over after redeeming a point. In this case, I had approximately 100.65% total in the previous run, leaving 0.65% remaining (game rounds this to 0%). Thus, when gaining 0.83333% repeating on top of the starting 0.65%, we get this sequence:
0.65, 1.48, 2.32, 3.15, 3.98, 4.82, 5.65, 6.48, 7.32, 8.15, 8.98, 9.82, 10.65, 11.48, 12.32, 13.15, 13.98, 14.82, 15.65, 16.48, 17.32, 18.15, 18.98, 19.82, 20.65, 21.48, 22.32, 23.15, 23.98, 24.82, 25.65, 26.48, 27.32, 28.15, 28.98, 29.82, 30.65, 31.48, 32.32, 33.15, 33.98, 34.82, 35.65, 36.48, 37.32, 38.15, 38.98, 39.82, 40.65, 41.48, 42.32, 43.15, 43.98, 44.82, 45.65, 46.48, 47.32, 48.15, 48.98, 49.82, 50.65, 51.48, 52.32, 53.15, 53.98, 54.82, 55.65, 56.48, 57.32, 58.15, 58.98, 59.82, 60.65, 61.48, 62.32, 63.15, 63.98, 64.82, 65.65, 66.48, 67.32, 68.15, 68.98, 69.82, 70.65, 71.48, 72.32, 73.15, 73.98, 74.82, 75.65, 76.48, 77.32, 78.15, 78.98, 79.82, 80.65, 81.48, 82.32, 83.15, 83.98, 84.82, 85.65, 86.48, 87.32, 88.15, 88.98, 89.82, 90.65, 91.48, 92.32, 93.15, 93.98, 94.82, 95.65, 96.48, 97.32, 98.15, 98.98, 99.82, 100.65
This does match the originally recorded sequence. In the next run, there will again be 0.65% left over after redeeming, allowing the pattern to repeat (unless switching to another profession that awards a different KP gain rate.)
In any case, I'm fairly certain the KP gain rate for fishing is 0.833333% repeating (20/24 exact) per gather. If there is no evidence to the contrary, perhaps we can add this to the wiki.