Talk:Blacksmith: Difference between revisions
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(Cost per exp should display decimal values.) |
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Cost/XP Values should take into account decimal values lower than a single copper. |
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The reason for this is, over the course of ''hundreds of millions'' of experience, even seemingly irrelevant differences can stack up to very significant amounts of money. |
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Currently, rounding cost/xp to the nearest copper results in a lot of different training methods looking like they cost the same thing, due to rounding, which can pretty drastically misrepresent their actual costs long term. |