Spirit Essence: Difference between revisions

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** Read [[Nermal's Journal]] to find out that 8 items contain essences of an Evil Spirit.
** Read [[Nermal's Journal]] to find out that 8 items contain essences of an Evil Spirit.
* Head to [[Captain Waltain]] to trigger a cutscene about a man losing his book.
* Head to [[Captain Waltain]] to trigger a cutscene about a man losing his book.
* [[Captain Waltain]] has [[Antlers]] in the evidence room in a Strongbox and asks you to put the [[Portrait]] in a Strongbox as well, the one on the far right code is 1007
* [[Captain Waltain]] has [[Antlers]] in the evidence room in a Strongbox and asks you to put the [[Portrait]] in a Strongbox.
** Interact with the Safe Box embedded in the northern wall of the [[Guard's Archive]] - Code is 1007 - Place [[Portrait]], and Close Strongbox.
** Head to the [[Guard's Archive]] and interact with the Safe Box north (the one on the right). The code to open it is 1007 - Place the [[Portrait]] inside.
*** Go back and speak with [[Captain Waltain]] who directs you to the [[Merchants Guild]].
*** Go back and speak with [[Captain Waltain]] who directs you to the [[Merchants Guild]].
* Head to the [[Merchants Guild]] and Speak with [[Baldwin Vranc]] to find out [[Captain Waltain]] has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office.
* Head to the [[Merchants Guild]] and Speak with [[Baldwin Vranc]] to find out [[Captain Waltain]] has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office.