Spirit Essence: Difference between revisions
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** Read [[Nermal's Journal]] to find out that 8 items contain essences of an Evil Spirit. |
** Read [[Nermal's Journal]] to find out that 8 items contain essences of an Evil Spirit. |
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* Head to [[Captain Waltain]] to trigger a cutscene about a man losing his book. |
* Head to [[Captain Waltain]] to trigger a cutscene about a man losing his book. |
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* [[Captain Waltain]] has [[Antlers]] in the evidence room in a Strongbox and asks you to put the [[Portrait]] in a Strongbox |
* [[Captain Waltain]] has [[Antlers]] in the evidence room in a Strongbox and asks you to put the [[Portrait]] in a Strongbox. |
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** Head to the [[Guard's Archive]] and interact with the Safe Box north (the one on the right). The code to open it is 1007 - Place the [[Portrait]] inside. |
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*** Go back and speak with [[Captain Waltain]] who directs you to the [[Merchants Guild]]. |
*** Go back and speak with [[Captain Waltain]] who directs you to the [[Merchants Guild]]. |
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* Head to the [[Merchants Guild]] and Speak with [[Baldwin Vranc]] to find out [[Captain Waltain]] has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office. |
* Head to the [[Merchants Guild]] and Speak with [[Baldwin Vranc]] to find out [[Captain Waltain]] has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office. |