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** Investigate the Spill on the ground
** Investigate the Spill on the ground
* Speak with [[Lani]] again and ask about the [[Damaged Door]].
* Speak with [[Lani]] again and ask about the [[Damaged Door]].
* Lani says the gate to [[Vestere Hall Entrance|Vestere Hall]] is locked and gives [[Metal Softening Cream]]
* Lani says the gate to [[Vestere Hall]] is locked and gives [[Metal Softening Cream]]
* Head north toward [[Vestere Drive]], North above [[Hamila Jimore's Garden]]
* Head north toward [[Vestere Drive]], North above [[Hamila Jimore's Garden]]
** Use the [[Metal Softening Cream]] on the [[Gate]]
** Use the [[Metal Softening Cream]] on the [[Iron Gate]]
*** Bend the Gate bars and '''Squeeze''' through
*** Bend the Gate bars and '''Squeeze''' through
* Inside the [[Vestere Hall Dining Room]] loot the Debris, Smashed Table, and the Hole to the north for 5 Puzzle pieces for the wall puzzle in the [[Vestere Hall Entrance]].
* Inside the [[Vestere Hall Dining Room]] loot the Debris, Smashed Table, and the Hole to the north for 5 Puzzle pieces for the wall puzzle in the [[Vestere Hall Entrance]].
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** You can try and figure out the puzzle on your own, or look at the pictured finished Puzzle.
** You can try and figure out the puzzle on your own, or look at the pictured finished Puzzle.
* Go inside the [[Vestere Hall Strongroom]] the puzzle unlocks
* Go inside the [[Vestere Hall Strongroom]] the puzzle unlocks
* Take the [[Portrait of Shallad Vestere|Portrait]] on the wall, and the journal next to it on the shelf.
* Take the [[Portrait]] on the wall, and the journal next to it on the shelf.
** Read [[Nermal's Journal]] to find out that 8 items contain essences of an Evil Spirit.
** Read [[Nermal's Journal]] to find out that 8 items contain essences of an Evil Spirit.
* Head to [[Captain Waltain]] to trigger a cutscene about a man losing his book.
* Head to [[Captain Waltain]] to trigger a cutscene about a man losing his book.
* [[Captain Waltain]] has [[Antler Trophy|Antlers]] in the evidence room in a Strongbox and asks you to put the [[Portrait of Shallad Vestere|Portrait]] in a Strongbox.
* [[Captain Waltain]] has [[Antlers]] in the evidence room in a Strongbox and asks you to put the [[Portrait]] in a Strongbox.
** Head to the [[Guard's Archive]] and interact with the Safe Box north (the one on the right). The code to open it is 1007 - Place the [[Portrait of Shallad Vestere|Portrait]] inside.
** Head to the [[Guard's Archive]] and interact with the Safe Box north (the one on the right). The code to open it is 1007 - Place the [[Portrait]] inside.
*** Go back and speak with [[Captain Waltain]] who directs you to the [[Merchants Guild]].
*** Go back and speak with [[Captain Waltain]] who directs you to the [[Merchants Guild]].
* Head to the [[Merchants Guild]] and Speak with [[Baldwin Vranch]] to find out [[Captain Waltain]] has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office.
* Head to the [[Merchants Guild]] and Speak with [[Baldwin Vranch]] to find out [[Captain Waltain]] has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office.
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* Head back to [[Captain Waltain]] and get the Form 391d
* Head back to [[Captain Waltain]] and get the Form 391d
* Back to the [[Council Office]] and speak with the [[Crenopolis Planning Officer]] again using the Form 391 on her.
* Back to the [[Council Office]] and speak with the [[Crenopolis Planning Officer]] again using the Form 391 on her.
** She will hand you a [[Sewer Key]] to access the [[Deep Sewers]].
** She will hand you a [[Sewer Key]] to access the [[Northeast Sewers]].
** Head back down the main road (lords Road) to [[Lords Road West]] and go North following the path to [[Murkwell Court]]. Head north-east on [[Murkwell Lane]] into the Sewers.
** Head back down the main road (lords Road) to [[Lords Road West]] and go North following the path to [[Murkwell Court]]. Head north-east on [[Murkwell Lane]] into the Sewers.
* Once in the [[Sewer Entrance]], head north-east being careful of aggressive monsters and retreating if necessary and use the [[Sewer Key]] on the Metal Gate.
* Once in the [[Sewers Entrance]], head north-east being careful of aggressive monsters and retreating if necessary and use the [[Sewer Key]] on the Metal Gate.
* Walk north for a cutscene of [[Firrick the Mage]] speaking to a [[Glowing Mirror]]. The Mirror is mad at [[Firrick the Mage]] and senses someone else in the room causing [[Firrick the Mage]] to run and engage in a fight with you. [[Firrick the Mage]] is Level 33, so bringing healing potions is strongly advised. [[Firrick the Mage]] has two special attacks (tiles will glow) which are easily dodged by moving off the effected tiles. During his special attacks consider using potions or continue attacking him from a safe location.
* Walk north for a cutscene of [[Firrick the Mage]] speaking to a [[Glowing Mirror]]. The Mirror is mad at [[Firrick the Mage]] and senses someone else in the room causing [[Firrick the Mage]] to run and engage in a fight with you. [[Firrick the Mage]] is Level 33, so bringing healing potions is strongly advised. [[Firrick the Mage]] has two special attacks (tiles will glow) which are easily dodged by moving off the effected tiles. During his special attacks consider using potions or continue attacking him from a safe location.
** Once he is dead, take the items it allows you to take and leave the air vent, mirror, and candle holder for [[Captain Waltain]]'s men to come and pick up.
** Once he is dead, take the items it allows you to take and leave the air vent, mirror, and candle holder for [[Captain Waltain]]'s men to come and pick up.
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[[Category:Crenopolis]]
[[Category:Crenopolis]]
{{Spirit Essence}}
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