Editing Spirit Essence
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** Investigate the Spill on the ground |
** Investigate the Spill on the ground |
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* Speak with [[Lani]] again and ask about the [[Damaged Door]]. |
* Speak with [[Lani]] again and ask about the [[Damaged Door]]. |
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* Lani says the gate to [[ |
* Lani says the gate to [[Vestere Hall]] is locked and gives [[Metal Softening Cream]] |
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* Head north toward [[Vestere Drive]], North above [[Hamila Jimore's Garden]] |
* Head north toward [[Vestere Drive]], North above [[Hamila Jimore's Garden]] |
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** Use the [[Metal Softening Cream]] on the [[Gate]] |
** Use the [[Metal Softening Cream]] on the [[Iron Gate]] |
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*** Bend the Gate bars and '''Squeeze''' through |
*** Bend the Gate bars and '''Squeeze''' through |
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* Inside the [[Vestere Hall Dining Room]] loot the Debris, Smashed Table, and the Hole to the north for 5 Puzzle pieces for the wall puzzle in the [[Vestere Hall Entrance]]. |
* Inside the [[Vestere Hall Dining Room]] loot the Debris, Smashed Table, and the Hole to the north for 5 Puzzle pieces for the wall puzzle in the [[Vestere Hall Entrance]]. |
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** You can try and figure out the puzzle on your own, or look at the pictured finished Puzzle. |
** You can try and figure out the puzzle on your own, or look at the pictured finished Puzzle. |
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* Go inside the [[Vestere Hall Strongroom]] the puzzle unlocks |
* Go inside the [[Vestere Hall Strongroom]] the puzzle unlocks |
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* Take the [[ |
* Take the [[Portrait]] on the wall, and the journal next to it on the shelf. |
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** Read [[Nermal's Journal]] to find out that 8 items contain essences of an Evil Spirit. |
** Read [[Nermal's Journal]] to find out that 8 items contain essences of an Evil Spirit. |
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* Head to [[Captain Waltain]] to trigger a cutscene about a man losing his book. |
* Head to [[Captain Waltain]] to trigger a cutscene about a man losing his book. |
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* [[Captain Waltain]] has [[ |
* [[Captain Waltain]] has [[Antlers]] in the evidence room in a Strongbox and asks you to put the [[Portrait]] in a Strongbox. |
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** Head to the [[Guard's Archive]] and interact with the Safe Box north (the one on the right). The code to open it is 1007 - Place the [[ |
** Head to the [[Guard's Archive]] and interact with the Safe Box north (the one on the right). The code to open it is 1007 - Place the [[Portrait]] inside. |
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*** Go back and speak with [[Captain Waltain]] who directs you to the [[Merchants Guild]]. |
*** Go back and speak with [[Captain Waltain]] who directs you to the [[Merchants Guild]]. |
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* Head to the [[Merchants Guild]] and Speak with [[Baldwin Vranch]] to find out [[Captain Waltain]] has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office. |
* Head to the [[Merchants Guild]] and Speak with [[Baldwin Vranch]] to find out [[Captain Waltain]] has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office. |
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* Head back to [[Captain Waltain]] and get the Form 391d |
* Head back to [[Captain Waltain]] and get the Form 391d |
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* Back to the [[Council Office]] and speak with the [[Crenopolis Planning Officer]] again using the Form 391 on her. |
* Back to the [[Council Office]] and speak with the [[Crenopolis Planning Officer]] again using the Form 391 on her. |
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** She will hand you a [[Sewer Key]] to access the [[ |
** She will hand you a [[Sewer Key]] to access the [[Northeast Sewers]]. |
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** Head back down the main road (lords Road) to [[Lords Road West]] and go North following the path to [[Murkwell Court]]. Head north-east on [[Murkwell Lane]] into the Sewers. |
** Head back down the main road (lords Road) to [[Lords Road West]] and go North following the path to [[Murkwell Court]]. Head north-east on [[Murkwell Lane]] into the Sewers. |
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* Once in the [[ |
* Once in the [[Sewers Entrance]], head north-east being careful of aggressive monsters and retreating if necessary and use the [[Sewer Key]] on the Metal Gate. |
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* Walk north for a cutscene of [[Firrick the Mage]] speaking to a [[Glowing Mirror]]. The Mirror is mad at [[Firrick the Mage]] and senses someone else in the room causing [[Firrick the Mage]] to run and engage in a fight with you. [[Firrick the Mage]] is Level 33, so bringing healing potions is strongly advised. [[Firrick the Mage]] has two special attacks (tiles will glow) which are easily dodged by moving off the effected tiles. During his special attacks consider using potions or continue attacking him from a safe location. |
* Walk north for a cutscene of [[Firrick the Mage]] speaking to a [[Glowing Mirror]]. The Mirror is mad at [[Firrick the Mage]] and senses someone else in the room causing [[Firrick the Mage]] to run and engage in a fight with you. [[Firrick the Mage]] is Level 33, so bringing healing potions is strongly advised. [[Firrick the Mage]] has two special attacks (tiles will glow) which are easily dodged by moving off the effected tiles. During his special attacks consider using potions or continue attacking him from a safe location. |
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** Once he is dead, take the items it allows you to take and leave the air vent, mirror, and candle holder for [[Captain Waltain]]'s men to come and pick up. |
** Once he is dead, take the items it allows you to take and leave the air vent, mirror, and candle holder for [[Captain Waltain]]'s men to come and pick up. |