Editing Spirit Essence
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|episode = Crenopolis |
|episode = Crenopolis |
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|difficulty = 3 |
|difficulty = 3 |
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|quest_type = side |
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== |
== Details == |
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{{QuestDetails |
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===Start Point=== |
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Start by speaking to Captain Waltain |
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|requirements = |
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{{Checklist| |
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===Requirements=== |
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* {{Profession|Detective|31}}}} |
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|enemies = Ability to defeat a level 33 Mage |
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* Level 31 [[Detective]] |
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}} |
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===Recommended=== |
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* The [[Watchperson]] level to defeat a level 33 mage |
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==Walkthrough== |
==Walkthrough== |
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[[File:Wall Puzzle Solution.png|thumb|Insert the pieces in the exact order they are in your inventory and rotate them.]] |
[[File:Wall Puzzle Solution.png|thumb|Insert the pieces in the exact order they are in your inventory and rotate them.]] |
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ROUGH DRAFT - EDIT TO PROPER FORMAT |
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{{Checklist| |
{{Checklist| |
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* Go to |
* Go to Hamila Jimore's Hallway and speak with Hamila about the Candelabra |
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** She gives no information |
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* Head south to |
* Head south to The Frog and Barnacle and speak with the bartender about the Mirror. |
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* Head to |
* Head to Lani's Curiosities |
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* Ask about the |
* Ask about the Candelabra and the Mirror |
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** Investigate the Door |
** Investigate the Door |
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** Investigate the Spill on the ground |
** Investigate the Spill on the ground |
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* Speak with |
* Speak with Lani again and ask about the Damaged Door. |
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* Lani says the gate to |
* Lani says the gate to Vestere Hall is locked and gives METAL SOFTENING CREAM |
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* Head north toward |
* Head north toward Kaynat's Garden area where Fountain of delight is |
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* |
* Vestere Drive is North above Hamila Jimore's Garden |
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** Use the |
** Use the Meta Cream on the Iron Gate |
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*** Bend the Gate bars and |
*** Bend the Gate bars and Squeeze through |
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* Inside the |
* Inside the Vestere Hall Dining Room loot the Debris, Smashed Table, and the Hole to the north for 5 Puzzle pieces for the wall puzzle in the Vestere Hall Entrance. |
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* Go back to Entrance and interact with the Wall Puzzle |
* Go back to Entrance and interact with the Wall Puzzle |
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** You can try and figure out the puzzle on your own, or look at the pictured finished Puzzle. |
** You can try and figure out the puzzle on your own, or look at the pictured finished Puzzle. |
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* Go inside the |
* Go inside the Vestere Hall Strongroom the puzzle unlocks |
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* Take the |
* Take the Portrait on the wall, and the journal next to it on the shelf. |
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** Read |
** Read Nermals Journal to find out that 8 items contain essences of an Evil Spirit. |
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* Head to |
* Head to Captain Waltain to trigger a cutscene about a man losing his book. |
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* |
* Waltain has Antlers in the evidence room in a Strongbox and asks you to put the Portrait in a Strongbox as well, the one on the far right code is 1007 |
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** Interact with the |
** Interact with the Safe - Code is 1007 - Place Portrait, and Close Safe. |
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*** Go back and speak with |
*** Go back and speak with Captain Waltain who directs you to the Merchants Guild. |
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* Head to the |
* Head to the Merchants guild and Speak with Baldwin Vranc to find out Captain Waltain has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office. |
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* Head to the |
* Head to the Council office just outside to the north and east of Merchants Guild. |
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** Speak to |
** Speak to Crenopolis Planning Officer about the Metal Grate and find out she requires a Form 391d before telling you what happened to the grate. |
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* Head back to |
* Head back to Captain Waltain and get the Form 391d |
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* Back to the |
* Back to the Council Office and speak with the Crenopolis Planning Officer again using the Form 391 on her. |
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** She will hand you a |
** She will hand you a sewer key to access the Northeast Sewers location. |
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** Head back down the main road (lords Road) to |
** Head back down the main road (lords Road) to Lords Road West and go North following the path to Murkwell Court. Head east and North on Murkwell Lane into the Sewers. |
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* Once in the |
* Once in the Sewers Entrance, head east and north being careful of aggressive monsters and retreating if necessary and use the Sewer Key on the Metal Gate. |
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* Walkthrough north for a Cutscene of Firrick the Mage speaking to a Glowing Mirror |
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* Walk north for a cutscene of [[Firrick the Mage]] speaking to a Glowing Mirror. The Mirror is mad at [[Firrick the Mage]] and senses someone else in the room causing [[Firrick the Mage]] to run and engage in a fight with you. [[Firrick the Mage]] is Level 33 so bring Potions. [[Firrick the Mage]] has two special attacks (tiles will glow) simply move out of the way and move back in when needed, fill up on potions and finish him off. |
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** The Mirror is mad at Firrick and senses someone else in the room causing Firrick to run and engage in a fight with you. '''Firrick''' is Level 33 so bring Potions. |
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*** '''FIRRICK''' has two special attacks (tiles will glow) simply move out of the way and move back in when needed, fill up on potions and finish him off. |
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}} |
}} |
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==Rewards== |
==Rewards== |
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[[File:Spirit Essence reward.png|center|x300px]] |
[[File:Spirit Essence reward.png|center|x300px]] |
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* 77,000 Detective XP |
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* 34,300 Watchmen XP |
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{{Profession|Watchperson|34,300}} XP |
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==Transcript== |
==Transcript== |