Rotten Tree Stump: Difference between revisions
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{{Infobox Skill Node |
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{{Infobox Skill Node|name=Rotten Tree Stump|image1=[[File:Rotten_Tree_Stump_(skill_node).png]]|release=2024-11-06|episode=Hopeport|variant=[[Louse (skill node)]]|passive=Yes|examine=Lots of interesting things gather in tree stumps.|profession_a=Forager|profession_a_level=20}}'''Rotten Tree Stump''' is a type of [[Forager]] skill node. |
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|name=Rotten Tree Stump |
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|image1=[[File:Rotten_Tree_Stump_(skill_node).png]] |
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|release=2024-11-06 |
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|episode=Hopeport |
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|variant=[[Louse (skill node)]] |
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|passive=Yes |
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|examine=Lots of interesting things gather in tree stumps. |
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|profession_a=Forager|profession_a_level=20}} |
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'''Rotten Tree Stump''' is a type of [[Forager]] skill node. |
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== |
==Locations== |
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{{LocTableHead}} |
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{{LocationList|Little Square}} |
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{{LocLine|loc=Little Square|quantity=1}} |
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{{LocTableBottom}} |
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== Drops == |
== Drops == |
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Gather's all items in order by level. |
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{{DropsTableHead}} |
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⚫ | |||
1) Gray Louse * 0.005 |
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if Level >= 50 2) Bristle Spinseed * 0.005 |
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if Level >= 74 3) Soft Shimmerbean * 0.005 |
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if Level >= 92 4) Ditch Sprey * 0.005 |
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Then the loop starts over from 1).{{DropsTableHead}} |
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⚫ | |||
{{DropsLine|name=Bristle Spinseed|quantity=0.005|frequency=1/2; 1/3; 1/4}} |
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{{DropsLine|name=Soft Shimmerbean|quantity=0.005|frequency=1/3;1/4}} |
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{{DropsLine|name=Ditch Sprey|quantity=0.005|frequency=1/4}} |
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{{DropsTableBottom}}{{stub}} |
{{DropsTableBottom}}{{stub}} |
Latest revision as of 16:36, 21 November 2024
Rotten Tree Stump | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Variant of | Louse (skill node) | ||||||||||||||||||
Passive | Yes | ||||||||||||||||||
Description | Lots of interesting things gather in tree stumps. | ||||||||||||||||||
20 |
Rotten Tree Stump is a type of Forager skill node.
Locations Edit
Location | Episode | Qty. |
---|---|---|
Little Square | Hopeport | 1 |
Drops Edit
Gather's all items in order by level.
1) Gray Louse * 0.005
if Level >= 50 2) Bristle Spinseed * 0.005
if Level >= 74 3) Soft Shimmerbean * 0.005
if Level >= 92 4) Ditch Sprey * 0.005
Then the loop starts over from 1).
Item | Quantity | Frequency | Value | |
---|---|---|---|---|
Gray Louse | 0.005 | Always | 8 | |
Bristle Spinseed | 0.005 | Unknown | Unknown | |
Soft Shimmerbean | 0.005 | Unknown | 28 | |
Ditch Sprey | 0.005 | Unknown | 23 |