Editing Professions
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'''Professions''' are skills that [[player character]]s can train and utilize throughout [[Brighter Shores]]. Players can gain [[experience]] to advance their profession level either by actively playing the game, or [[Passive activities|passively]] while the game is closed. Unlocking a new [[Episodes|episode]] also unlocks a new set of professions, which can typically only be trained within that episode. |
'''Professions''' are skills that [[player character]]s can train and utilize throughout [[Brighter Shores]]. Players can gain [[experience]] to advance their profession level either by actively playing the game, or [[Passive activities|passively]] while the game is closed. Unlocking a new [[Episodes|episode]] also unlocks a new set of professions, which can typically only be trained within that episode. |
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As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[ |
As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armour]] in its respective episode. |
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==Passive training== |
==Passive training== |
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==List of professions== |
==List of professions== |
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{| class="wikitable |
{| class="wikitable" |
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!colspan="2"|Episode !! colspan="2"|Name !!Uses |
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! colspan="2" | Name |
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! class="unsortable" | Uses |
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|rowspan="5"|1||rowspan="5"|{{Plink|Hopeport|pic=Hopeport episode icon|size=20}}| |
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|{{Plinkt|Guard|pic=Guard icon |
|{{Plinkt|Guard|pic=Guard icon}}|| Unlocks higher level monsters and gear in the Hopeport area. |
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|{{Plinkt|Chef|pic=Chef icon|size=36 |
|{{Plinkt|Chef|pic=Chef icon|size=36}}||Cooking [[food]] items, which can be sold to the [[Head Chef]] or used in [[bounties]]. |
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|{{Plinkt|Fisher|pic=Fisher icon|size=36 |
|{{Plinkt|Fisher|pic=Fisher icon|size=36}}||Catching [[fish]], which can be sold to the [[Fishmonger]] or used in Chef recipes. |
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|{{Plinkt|Forager|pic=Forager icon|size= |
|{{Plinkt|Forager|pic=Forager icon|size=36}}||Gathering ingredients for [[potion]]s, bait for passive Fisher activities, and monument pieces for repairing the [[Fallen Monument]]. |
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|{{Plinkt|Alchemist|pic=Alchemist icon|size=24 |
|{{Plinkt|Alchemist|pic=Alchemist icon|size=24}}||Brewing [[potion]]s. |
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|rowspan="4"|2||rowspan="4"|{{Plink|Hopeforest|pic=Hopeforest episode icon|size=20}}| |
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|{{Plinkt|Scout|pic=Scout icon |
|{{Plinkt|Scout|pic=Scout icon}}||Unlocks higher level monsters and gear in the Hopeforest area. |
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|{{Plinkt|Gatherer|pic=Gatherer icon|size= |
|{{Plinkt|Gatherer|pic=Gatherer icon|size=36}}||Gathering items for potions, ingredients for the Chef profession, and [[bones]] for the Bonewright profession. |
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|{{Plinkt|Woodcutter|pic=Woodcutter icon|size=36 |
|{{Plinkt|Woodcutter|pic=Woodcutter icon|size=36}}||Gathering logs for the Carpentry profession, and accessing shortcuts in Hopeforest. |
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|{{Plinkt|Carpenter|pic=Carpenter icon|size=36 |
|{{Plinkt|Carpenter|pic=Carpenter icon|size=36}}||Creating poles, staves and planks for the Bonewright, Blacksmith and Stonemason professions. |
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|rowspan="5"|3||rowspan="5"|{{Plink|Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20}}| |
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|{{Plinkt|Minefighter|pic=Minefighter icon |
|{{Plinkt|Minefighter|pic=Minefighter icon}}||Unlocks higher level monsters and gear in the Mine of Mantuban area. |
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|{{Plinkt|Bonewright|pic=Bonewright icon|size=36 |
|{{Plinkt|Bonewright|pic=Bonewright icon|size=36}}||Creates melee weapons, ranged weapons, and shields specific to [[Guardian]]. |
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|{{Plinkt|Miner|pic=Miner icon|size=36 |
|{{Plinkt|Miner|pic=Miner icon|size=36}}||Mining [[mineral]]s for use in the Blacksmith and Stonemason professions. |
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|{{Plinkt|Blacksmith|pic=Blacksmith icon|size=36 |
|{{Plinkt|Blacksmith|pic=Blacksmith icon|size=36}}||Creates melee weapons, ranged weapons, and shields specific to [[Cryoknight]]. |
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|{{Plinkt|Stonemason|pic=Stonemason icon|size=36 |
|{{Plinkt|Stonemason|pic=Stonemason icon|size=36}}||Creates melee weapons, ranged weapons, and shields specific to [[Hammermage]]. |
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|rowspan="4"|4||rowspan="4"|{{Plink|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20}}| |
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|{{Plinkt|Watchperson|pic=Watchperson icon|size=36 |
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36}}||Unlocks higher level monsters and gear in the Crenopolis area. |
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|{{Plinkt|Detective|pic=Detective icon|size=24 |
|{{Plinkt|Detective|pic=Detective icon|size=24}}||Apprehending thieves, completing [[bounties|investigations]], unlocking crime den raids, and the [[Detect Aura]] spell. |
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|{{Plinkt|Leatherworker|pic=Leatherworker icon|size=36 |
|{{Plinkt|Leatherworker|pic=Leatherworker icon|size=36}}||Creating leathers from hides, which are used for the [[Armorer]] profession. |
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|{{Plinkt|Merchant|pic=Merchant icon|size=24 |
|{{Plinkt|Merchant|pic=Merchant icon|size=24}}||Completing bounties for money, unlocks [[ventures]] to receive rare items for various recipes in other professions, and earn discounts at the [[Hide Stall]]. |
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|rowspan="4" | 5 || rowspan="4" |{{Plink|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20}}| |
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|{{Plinkt|Shieldbearer|pic=Shieldbearer icon |
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon}}||Unlocks higher level monsters and gear in the Stonemaw Hill area. |
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|{{Plinkt|Builder|pic=Builder icon |
|{{Plinkt|Builder|pic=Builder icon}}||Builds ??? |
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|{{Plinkt|Armorer|pic=Armorer icon |
|{{Plinkt|Armorer|pic=Armorer icon}}||Creates armor |
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==Experience== |
==Experience== |
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Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. |
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. This will then be reduced to 6.25% of the base experience needed per knowledge point once you reach level 200 in the profession. |
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The following |
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level: |
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{{Experience table|collapsed=yes}} |
{{Experience table|collapsed=yes}} |
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