Editing Professions
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⚫ | [[File:Professions icon.png|left|64px]] '''Professions''' are skills that [[player]]s can train and utilize throughout [[Brighter Shores]]. Players can gain [[experience]] to advance their profession level either by actively playing the game, or [[Passive activities|passively]] while the game is closed. Unlocking a new [[episode]] also unlocks a new set of professions, which can typically only be trained within that episode. |
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[[File:Professions icon.png|left|64px]] |
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⚫ | '''Professions''' are skills that [[player |
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As the name suggests, most professions can be used as a way to |
As the name suggests, most professions can be used as a way to make [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into items. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armour]] in its respective episode. |
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==Passive training== |
==Passive training== |
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{{Hatnote|Main article: [[passive activities]]}} |
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Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for [[passive training]] are marked with a moon icon [[File:Passive activity icon.png|18px]]. Passive methods are unlocked by spending [[knowledge]] after reaching the required level for that activity. |
Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for [[passive training]] are marked with a moon icon [[File:Passive activity icon.png|18px]]. Passive methods are unlocked by spending [[knowledge]] after reaching the required level for that activity. |
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The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] ( |
The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (one hour per item). |
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Passive methods scale down in experience rates the higher your level gets above the method you are doing. For example, the level 25 AFK method for Carpentry (making stools) returns 1950xp per hour at Carpentry level 25, and 950xp per hour at Carpentry level 30. More data is required to fully test this impact, but you should always aim to use the latest passive method you have unlocked to avoid losing experience. |
Passive methods scale down in experience rates the higher your level gets above the method you are doing. For example, the level 25 AFK method for Carpentry (making stools) returns 1950xp per hour at Carpentry level 25, and 950xp per hour at Carpentry level 30. More data is required to fully test this impact, but you should always aim to use the latest passive method you have unlocked to avoid losing experience. |
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! colspan="2" | Episode !! colspan="2" | Name !! Uses |
! colspan="2" | Episode !! colspan="2" | Name !! Uses |
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| rowspan="5" | 1 || rowspan="5" | {{Plink|Hopeport|pic=Hopeport episode icon|size=20}} || {{Plinkt|Guard|pic=Guard icon}} || Unlocks higher level monsters and gear |
| rowspan="5" | 1 || rowspan="5" | {{Plink|Hopeport|pic=Hopeport episode icon|size=20}} || {{Plinkt|Guard|pic=Guard icon}} || Unlocks higher level monsters and gear |
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| {{Plinkt|Chef|pic=Chef icon |
| {{Plinkt|Chef|pic=Chef icon}} || Cooking [[food]] items |
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| {{Plinkt|Fisher|pic=Fisher icon |
| {{Plinkt|Fisher|pic=Fisher icon}} || Catching various [[fish]] |
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| {{Plinkt|Forager|pic=Forager icon |
| {{Plinkt|Forager|pic=Forager icon}} || Gathering items |
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| {{Plinkt|Alchemist|pic=Alchemist icon |
| {{Plinkt|Alchemist|pic=Alchemist icon}} || Brewing [[potion]]s |
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| rowspan="4" | 2 || rowspan="4" | {{Plink|Hopeforest|pic=Hopeforest episode icon|size=20}} || {{Plinkt|Scout|pic=Scout icon}} ||Unlocks higher level monsters and gear |
| rowspan="4" | 2 || rowspan="4" | {{Plink|Hopeforest (episode)|txt=Hopeforest|pic=Hopeforest episode icon|size=20}} || {{Plinkt|Scout|pic=Scout icon}} ||Unlocks higher level monsters and gear |
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| {{Plinkt|Woodcutter|pic=Woodcutter icon}} || Chopping down [[tree]]s |
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| {{Plinkt|Gatherer|pic=Gatherer icon|size=36}} ||Gathering items for potions, ingredients for the Chef profession, and [[bones]] for the Bonewright profession. |
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| {{Plinkt| |
| {{Plinkt|Gatherer|pic=Gatherer icon}} ||Gathering Items for |
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Combination potions |
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| {{Plinkt|Carpenter|pic=Carpenter icon |
| {{Plinkt|Carpenter|pic=Carpenter icon}} ||Create planks from logs |
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| rowspan="5" | 3 || rowspan="5" | {{Plink|Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20}} || {{Plinkt|Minefighter|pic=Minefighter icon}} ||Unlocks higher level monsters and gear |
| rowspan="5" | 3 || rowspan="5" | {{Plink|Mine of Mantuban (episode)|txt=Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20}} || {{Plinkt|Minefighter|pic=Minefighter icon}} ||Unlocks higher level monsters and gear |
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| {{Plinkt| |
| {{Plinkt|Miner|pic=Miner icon}} || Mining [[mineral]]s |
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| {{Plinkt| |
| {{Plinkt|Bonewright|pic=Bonewright icon}} ||Creates melee weapons, ranged weapons, and shields specific to Guardian. |
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| {{Plinkt| |
| {{Plinkt|Stonemason|pic=Stonemason icon}} ||Creates melee weapons, ranged weapons, and shields specific to Hammermage. |
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| {{Plinkt| |
| {{Plinkt|Blacksmith|pic=Blacksmith icon}} ||Creates melee weapons, ranged weapons, and shields specific to CryoKnight. |
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| rowspan="4" | 4 || rowspan="4" | {{Plink|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20}} || {{Plinkt|Watchperson|pic=Watchperson icon |
| rowspan="4" | 4 || rowspan="4" | {{Plink|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20}} || {{Plinkt|Watchperson|pic=Watchperson icon}} ||Unlocks higher level monsters and gear |
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| {{Plinkt|Detective|pic=Detective icon |
| {{Plinkt|Detective|pic=Detective icon}} ||Complete Bounties |
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| {{Plinkt|Leatherworker|pic=Leatherworker icon |
| {{Plinkt|Leatherworker|pic=Leatherworker icon}} ||Use hide to create leather |
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| {{Plinkt|Merchant|pic=Merchant icon |
| {{Plinkt|Merchant|pic=Merchant icon}} ||Merchant stall logistics trading items between stalls |
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discounts at the [[Hide Stall]]. |
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| rowspan="4" | 5 || rowspan="4" | {{Plink|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20}} || {{Plinkt|Shieldbearer|pic=Shieldbearer icon}} ||Unlocks higher level monsters and gear |
| rowspan="4" | 5 || rowspan="4" | {{Plink|Stonemaw Hill (episode)|txt=Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20}} || {{Plinkt|Shieldbearer|pic=Shieldbearer icon}} ||Unlocks higher level monsters and gear |
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| {{Plinkt|Builder| |
| {{Plinkt|Builder|picBuilder}} ||Build ??? |
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| {{Plinkt|Armorer| |
| {{Plinkt|Armorer|Armorer icon}} ||Creates armor |
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| {{Plinkt|Unknown Gathering|pic=Unknown Gathering icon}} ||Gathering items |
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== Experience == |
== Experience == |
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Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. This will then be reduced to 6.25% of the base experience needed per knowledge point once you reach level 200 in the profession. |
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The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level: |
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level: |
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{{Experience table|collapsed=yes}} |
{{Experience table|collapsed=yes}} |
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==Update history== |
==Update history== |
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{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}} |
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{{UH| |
{{UH| |
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* {{UL|update=2024-11-06|date=6 November 2024}} |
* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Added to game. |
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** Professions were included in the first public early-access release of the game. |
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{{Game mechanics}} |
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{{Professions}} |
{{Professions}} |
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{{Mechanics}} |