Editing Professions
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⚫ | [[File:Professions icon.png|left|64px]] '''Professions''' are skills that [[player]]s can train and utilize throughout [[Brighter Shores]]. Players can gain [[experience]] to advance their profession level either by actively playing the game, or [[Passive activities|passively]] while the game is closed. Unlocking a new [[episode]] also unlocks a new set of professions, which can typically only be trained within that episode. |
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[[File:Professions icon.png|left|64px]] |
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⚫ | '''Professions''' are skills that [[player |
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As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into |
As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into items. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armour]] in its respective episode. |
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==Passive training== |
==Passive training== |
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{{Hatnote|Main article: [[passive activities]]}} |
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Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for [[passive training]] are marked with a moon icon [[File:Passive activity icon.png|18px]]. Passive methods are unlocked by spending [[knowledge]] after reaching the required level for that activity. |
Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for [[passive training]] are marked with a moon icon [[File:Passive activity icon.png|18px]]. Passive methods are unlocked by spending [[knowledge]] after reaching the required level for that activity. |
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! colspan="2" | Episode !! colspan="2" | Name !! Uses |
! colspan="2" | Episode !! colspan="2" | Name !! Uses |
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| rowspan="5" | 1 || rowspan="5" | {{Plink|Hopeport|pic=Hopeport episode icon|size=20}} || {{Plinkt|Guard|pic=Guard icon}} || Unlocks higher level monsters and gear |
| rowspan="5" | 1 || rowspan="5" | {{Plink|Hopeport|pic=Hopeport episode icon|size=20}} || {{Plinkt|Guard|pic=Guard icon}} || Unlocks higher level monsters and gear |
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| {{Plinkt|Chef|pic=Chef icon |
| {{Plinkt|Chef|pic=Chef icon}} || Cooking [[food]] items |
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| {{Plinkt|Fisher|pic=Fisher icon |
| {{Plinkt|Fisher|pic=Fisher icon}} || Catching various [[fish]] |
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| {{Plinkt|Forager|pic=Forager icon |
| {{Plinkt|Forager|pic=Forager icon}} || Gathering items |
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repairing the [[Fallen Monument]]. |
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| {{Plinkt|Alchemist|pic=Alchemist icon |
| {{Plinkt|Alchemist|pic=Alchemist icon}} || Brewing [[potion]]s |
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| rowspan="4" | 2 || rowspan="4" | {{Plink|Hopeforest|pic=Hopeforest episode icon|size=20}} || {{Plinkt|Scout|pic=Scout icon}} ||Unlocks higher level monsters and gear |
| rowspan="4" | 2 || rowspan="4" | {{Plink|Hopeforest (episode)|txt=Hopeforest|pic=Hopeforest episode icon|size=20}} || {{Plinkt|Scout|pic=Scout icon}} ||Unlocks higher level monsters and gear |
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| {{Plinkt| |
| {{Plinkt|Woodcutter|pic=Woodcutter icon}} || Chopping down [[tree]]s |
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profession. |
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| {{Plinkt| |
| {{Plinkt|Gatherer|pic=Gatherer icon}} ||Gathering Items for |
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Combination potions |
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| {{Plinkt|Carpenter|pic=Carpenter icon |
| {{Plinkt|Carpenter|pic=Carpenter icon}} ||Create planks from logs |
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| rowspan="5" | 3 || rowspan="5" | {{Plink|Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20}} || {{Plinkt|Minefighter|pic=Minefighter icon}} ||Unlocks higher level monsters and gear |
| rowspan="5" | 3 || rowspan="5" | {{Plink|Mine of Mantuban (episode)|txt=Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20}} || {{Plinkt|Minefighter|pic=Minefighter icon}} ||Unlocks higher level monsters and gear |
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| {{Plinkt| |
| {{Plinkt|Miner|pic=Miner icon}} || Mining [[mineral]]s |
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| {{Plinkt| |
| {{Plinkt|Bonewright|pic=Bonewright icon}} ||Creates melee weapons, ranged weapons, and shields specific to [[Guardian]]. |
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| {{Plinkt| |
| {{Plinkt|Stonemason|pic=Stonemason icon}} ||Creates melee weapons, ranged weapons, and shields specific to [[Hammermage]]. |
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| {{Plinkt| |
| {{Plinkt|Blacksmith|pic=Blacksmith icon}} ||Creates melee weapons, ranged weapons, and shields specific to [[Cryoknight]]. |
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| rowspan="4" | 4 || rowspan="4" | {{Plink|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20}} || {{Plinkt|Watchperson|pic=Watchperson icon |
| rowspan="4" | 4 || rowspan="4" | {{Plink|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20}} || {{Plinkt|Watchperson|pic=Watchperson icon}} ||Unlocks higher level monsters and gear |
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| {{Plinkt|Detective|pic=Detective icon |
| {{Plinkt|Detective|pic=Detective icon}} ||Complete Bounties |
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| {{Plinkt|Leatherworker|pic=Leatherworker icon |
| {{Plinkt|Leatherworker|pic=Leatherworker icon}} ||Use hide to create leather |
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| {{Plinkt|Merchant|pic=Merchant icon |
| {{Plinkt|Merchant|pic=Merchant icon}} ||Merchant stall logistics trading items between stalls |
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discounts at the [[Hide Stall]]. |
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| rowspan="4" | 5 || rowspan="4" | {{Plink|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20}} || {{Plinkt|Shieldbearer|pic=Shieldbearer icon}} ||Unlocks higher level monsters and gear |
| rowspan="4" | 5 || rowspan="4" | {{Plink|Stonemaw Hill (episode)|txt=Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20}} || {{Plinkt|Shieldbearer|pic=Shieldbearer icon}} ||Unlocks higher level monsters and gear |
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| {{Plinkt|Builder| |
| {{Plinkt|Builder|picBuilder}} ||Build ??? |
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| {{Plinkt|Armorer| |
| {{Plinkt|Armorer|Armorer icon}} ||Creates armor |
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| {{Plinkt|Unknown Gathering|pic=Unknown Gathering icon}} ||Gathering items |
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== Experience == |
== Experience == |
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Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. This will then be reduced to 6.25% of the base experience needed per knowledge point once you reach level 200 in the profession. |
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The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level: |
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level: |
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{{Experience table|collapsed=yes}} |
{{Experience table|collapsed=yes}} |
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==Update history== |
==Update history== |
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{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}} |
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{{UH| |
{{UH| |
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* {{UL|update=2024-11-06|date=6 November 2024}} |
* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Added to game. |
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** Professions were included in the first public early-access release of the game. |
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