Potion: Difference between revisions

(→‎List of potion types: boost also affects knowledge)
(→‎List of potion types: img for healing)
 
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!Strength
|-
| [[File:2520% Potion Healing.png|width=45x45]]|| [[Healing]]
|Restores health while in combat
|More health restored per use
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11.75s cooldown
|10%/20%/25%/28%/32%/35% of max hp
|-
| [[File:3 Minute Potion Fear.png|width=45x45]]|| [[Fear]]
|Prevents Aggressive enemies from initiating combat
|Longer duration
|3/6/9/12/15 min
|N/A
|-
| [[File:+40 Potion Strength Arborae.png|width=45x45]]|| [[Strength Arborae]]
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|1 combat encounter
| +40/+50/+60/+70/+80 strength
|-
| [[File:3 Minute Potion Fear.png|width=45x45]]|| [[Fear]]
|Prevents Aggressive enemies from initiating combat
|Longer duration
|3/6/9/12/15 min
|N/A
|-
| [[File:5% Potion XP Hopeport.png|width=45x45]]|| [[XP Hopeport]]
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|250%/300%/350%/400%/450% coins
|-
| [[File:Basic Potion Forensics.png|width=45x45]]|| [[Forensics (potion)|Forensics]]
|Not consumed by the player, used as a resource for the [[Forensics (activity)|Forensics activity]] in the [[Forensics Lab]]
|Higher level activities
|
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[[Category:Potions]]
{{AlchemistNavBox}}

Latest revision as of 10:15, 14 December 2024

Potions are consumables that may be brewed by using the Alchemist profession. They may also be purchased at the Apothecary, however only potions which the player has the alchemy level to produce can be purchased.

Potions have a variety of effects and strengths. Some are instant, some last a short duration of a few minutes, and passive potions generally last 1 hour.

Completed potions can be stored in the Potions Bank. All potions stack in the backpack, and health potions stack to 20 when equipped for combat.

List of potion types Edit

Potions Effect Variations Duration Strength
Healing Restores health while in combat More health restored per use 2.75s to use

11.75s cooldown

10%/20%/25%/28%/32%/35% of max hp
Strength Arborae Increases strength of Arborae attacks Larger strength bonus 1 combat encounter +40/+50/+60/+70/+80 strength
Strength Cryonae Increases strength of Cryonae attacks Larger strength bonus 1 combat encounter +40/+50/+60/+70/+80 strength
Strength Tempestae Increases strength of Tempestae attacks Larger strength bonus 1 combat encounter +40/+50/+60/+70/+80 strength
Fear Prevents Aggressive enemies from initiating combat Longer duration 3/6/9/12/15 min N/A
XP Hopeport XP gained in Hopeport is increased Larger XP increase 2 min 5%/6%/7%/8%/10% xp
XP Hopeforest XP gained in Hopeforest is increased Larger XP increase 2 min 5%/6%/7%/8%/10% xp
XP Mine XP gained in the Mine of Mantuban is increased Larger XP increase 2 min 5%/6%/7%/8%/10% xp
XP Crenopolis XP gained in Crenopolis is increased Larger XP increase 2 min 5%/6%/7%/8%/10% xp
XP Stonemaw Hill XP gained in Stonemaw Hill is increased Larger XP increase 2 min 5%/6%/7%/8%/10% xp
Wealth Coins gained from Passive activites are increased Larger coin increase 1 hour 250%/300%/350%/400%/450% coins
Forensics Not consumed by the player, used as a resource for the Forensics activity in the Forensics Lab Higher level activities
Boost Level Profession level and knowledge increased to access Passive activities Larger level and knowledge boost 1 hour +1/+2/+3/+4/+5 to level and knowledge
XP Hopeport (passive) XP gained in Hopeport from passive activities is increased Larger XP increase 1 hour 5%/6%/7%/8%/10% xp
XP Hopeforest (passive) XP gained in Hopeforest from passive activities is increased Larger XP increase 1 hour 5%/6%/7%/8%/10% xp
XP Mine (passive) XP gained in the Mine of Mantuban from passive activities is increased Larger XP increase 1 hour 5%/6%/7%/8%/10% xp
XP Crenopolis (passive) XP gained in Crenopolis from passive activities is increased Larger XP increase 1 hour 5%/6%/7%/8%/10% xp
XP Stonemaw Hill (passive) XP gained in Stonemaw Hill from passive activities is increased Larger XP increase 1 hour 5%/6%/7%/8%/10% xp