Passive activities: Difference between revisions
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(half xp for lower levelled passive activities, xp is awarded all at once on login) |
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Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used by passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and roughly one slot per hour will be produced or used. (0.9 stacks, as 4000s are required for a full stack, but an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items.
For each profession, full experience is only given for the highest level passive activity that is available for each profession. Any lower levelled passive activities will award half experience (rounded down, per action), which decreases to 25% and then to 12.5% the lower the passive activity. This incentivises doing some active training to get knowledge, so that the highest level passive activity can always be unlocked for each profession. When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity.
Keep in mind that the player must be '''physically performing the activity prior to logging out''', otherwise the activity will '''not''' be registered by the game.
==Combat professions==
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