Passive activities: Difference between revisions
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[[File:Passive small icon.png|64px|left]] |
[[File:Passive small icon.png|64px|left]] |
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[[File:Preparing to start passive activity.png|thumb|The passive activity has not yet started - do NOT log out during this dialogue.]] |
[[File:Preparing to start passive activity.png|thumb|The passive activity has not yet started - do NOT log out during this dialogue.]] |
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'''{{PAGENAME}}''' are profession-related activities that are available after reaching level 20 in a [[Professions|profession]]. With passive activities players can continue to train automatically without interaction or while logged out of ''[[Brighter Shores]]''. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with |
'''{{PAGENAME}}''' are profession-related activities that are available after reaching level 20 in a [[Professions|profession]]. With passive activities players can continue to train automatically without interaction or while logged out of ''[[Brighter Shores]]''. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with [[Knowledge|Knowledge Points]]. |
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Passive activities give less [[experience]] and |
Passive activities give less [[experience]] and resources than active training, andn are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities are subject to the [[Experience#Passive activity penalty|passive activity penalty]]. This incentivises doing some active training to get knowledge, so that the highest level passive activity can always be unlocked for each profession. |
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Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type. |
Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type. |
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[[File:Performing passive activity safe to log out.png|thumb|The passive activity has officially started, and the player may safely log out.]] |
[[File:Performing passive activity safe to log out.png|thumb|The passive activity has officially started, and the player may safely log out.]] |
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Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used |
Certain passive activities provide materials used for other passive activities. Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used in passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and 0.9 stacks are used per hour (as using a full stack takes 4000s while an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items. |
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When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity. |
When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity. |