Passive activities: Difference between revisions
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Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. It is also recommended to move onto the next available passive activity in a profession for more reliable experience per hour once it has been unlocked, as the prior passive activity would begin to reward halved experience at that level. |
Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. It is also recommended to move onto the next available passive activity in a profession for more reliable experience per hour once it has been unlocked, as the prior passive activity would begin to reward halved experience at that level. |
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Non-combat passive activities complete a cycle every 20 seconds and are usually linked to items. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used by passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and roughly one slot per hour will be produced or used. (0.9 stacks, as 4000s are required for a full stack, but an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items. |
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==Combat professions== |
==Combat professions== |
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|1620 |
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|{{Currency|3240}} |
|{{Currency|3240}} |
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|[[Gray Louse]] ( |
|[[Gray Louse]] (0.9/hr) |
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|Sack |
|Sack |
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|1620 |
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|{{Currency|290}} |
|{{Currency|290}} |
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|[[Common Dab]] ( |
|[[Common Dab]] (0.9/hr) |
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|Slippy Sea Slug<br>Crate |
|Slippy Sea Slug<br>Crate |
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