Editing Passive activities

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Passive activities give less [[experience]] and resources than active training, and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities are subject to the [[Experience#Passive activity penalty|passive activity penalty]]. This incentivises doing some active training to obtain Knowledge Points, so that the highest level passive activity can always be unlocked for each profession.
Passive activities give less [[experience]] and resources than active training, and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities are subject to the [[Experience#Passive activity penalty|passive activity penalty]]. This incentivises doing some active training to obtain Knowledge Points, so that the highest level passive activity can always be unlocked for each profession.


Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type. Monsters are killed at a minimum of 20s, although it is possible to reduce this time with higher weapon damage. It is possible to use a ranged weapon to meet the strength requirement as they do not run out of ammo during passive combat.
Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type. Monsters are killed every 20s regardless of player damage or weapon; it is possible the numbers are predetermined. It is possible to use a ranged weapon as they do not run out of ammo during passive combat.
[[File:Performing passive activity safe to log out.png|thumb|The passive activity has officially started, and the player may safely log out.]]
[[File:Performing passive activity safe to log out.png|thumb|The passive activity has officially started, and the player may safely log out.]]
Certain passive activities provide materials used for other passive activities. Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used in passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and 0.9 stacks are used per hour (as using a full stack takes 4000s while an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items.
Certain passive activities provide materials used for other passive activities. Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used in passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and 0.9 stacks are used per hour (as using a full stack takes 4000s while an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items.
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