Editing Passive activities

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[[File:Passive small icon.png|64px|left]]
[[File:Passive small icon.png|64px|left]]
[[File:Preparing to start passive activity.png|thumb|The passive activity has not yet started - do NOT log out during this dialogue.]]
[[File:Preparing to start passive activity.png|thumb|The passive activity has not yet started - do NOT log out during this dialogue.]]
'''Passive activities''' are profession-related activities that are available after reaching level 20 in a [[Professions|profession]]. With passive activities players can continue to train automatically without interaction or while logged out of ''[[Brighter Shores]]''. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with [[Knowledge|Knowledge Points]].
'''{{PAGENAME}}''' are profession-related activities that are available after reaching level 20 in a [[Professions|profession]]. With passive activities players can continue to train automatically without interaction or while logged out of ''[[Brighter Shores]]''. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with a [[Knowledge|Knowledge Point]].


Passive activities give less [[experience]] and resources than active training, and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities are subject to the [[Experience#Passive activity penalty|passive activity penalty]]. This incentivises doing some active training to obtain Knowledge Points, so that the highest level passive activity can always be unlocked for each profession.
Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities will award half (47.5%) experience, which decreases to 25% and then to 12.5% (rounded down, per action) as the relative level of the passive activity decreases. This incentivises doing some active training to get knowledge, so that the highest level passive activity can always be unlocked for each profession.


Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type. Monsters are killed at a minimum of 20s, although it is possible to reduce this time with higher weapon damage. It is possible to use a ranged weapon to meet the strength requirement as they do not run out of ammo during passive combat.
Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type.
[[File:Performing passive activity safe to log out.png|thumb|The passive activity has officially started, and the player may safely log out.]]
[[File:Performing passive activity safe to log out.png|thumb|The passive activity has officially started, and the player may safely log out.]]
Certain passive activities provide materials used for other passive activities. Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used in passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and 0.9 stacks are used per hour (as using a full stack takes 4000s while an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items.
Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used by passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and roughly one slot per hour will be produced or used. (0.9 stacks, as 4000s are required for a full stack, but an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items.


When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity.
When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity.


As shown in the images, there is a slight preparation phase following the initiation of a passive activity. It should be noted that logging out during the preparation phase will '''not''' save your passive activity. This is notable for combat activities where the player moves to a predetermined spot in the [[room]] first, as well as tasks where the player is paid by an NPC such as [[Ebsworth Work]], the [[Furniture Assembly Station]], or [[Wood Splitting Stump (logging area)|Wood Splitting Stump]].
As shown in the images, there is a slight preparation phase following the initiation of a passive activity. It should be noted that logging out during the preparation phase will '''not''' save your passive activity.
{| class="wikitable" style="text-align:center"
{| class="wikitable"
|+Passive activities by profession
|+Passive activities by profession type
!Combat
!Episode
!Gathering
!colspan="20" |Professions
!Crafting
!Social
|-
|-
|[[Guard#Passive enemies|Guard]]
![[File:Hopeport episode icon.png|18px|link=Hopeport]] [[Hopeport]]
|[[Fisher#Passive activities|Fisher]]
|colspan="4" |{{plink|Guard#Passive enemies|pic=Guard small icon|txt=Guard|size=20}}
|colspan="4" |{{plink|Chef#Passive activities|pic=Chef small icon|txt=Chef|size=20}}
|[[Alchemist#Passive activities|Alchemist]]
|colspan="4" |{{plink|Fisher#Passive activities|pic=Fisher small icon|txt=Fisher|size=20}}
|[[Detective#Passive activities|Detective]]
|colspan="4" |{{plink|Forager#Passive activities|pic=Forager small icon|txt=Forager|size=20}}
|colspan="4" |{{plink|Alchemist#Passive activities|pic=Alchemist small icon|txt=Alchemist|size=15}}
|-
|-
|[[Scout#Passive enemies|Scout]]
![[File:Hopeforest episode icon.png|18px|link=Hopeforest]] [[Hopeforest]]
|[[Forager#Passive activities|Forager]]
|colspan="5" |{{plink|Scout#Passive enemies|pic=Scout small icon|txt=Scout|size=20}}
|colspan="5" |{{plink|Gatherer#Passive activities|pic=Gatherer small icon|txt=Gatherer|size=20}}
|[[Carpenter#Passive activities|Carpenter]]
|colspan="5" |{{plink|Woodcutter#Passive activities|pic=Woodcutter small icon|txt=Woodcutter|size=20}}
|[[Merchant#Passive activities|Merchant]]
|colspan="5" |{{plink|Carpenter#Passive activities|pic=Carpenter small icon|txt=Carpenter|size=20}}
|-
|-
|[[Minefighter#Passive enemies|Minefighter]]
![[File:Mine of Mantuban episode icon.png|18px|link=Mine of Mantuban]] [[Mine of Mantuban]]
|[[Gatherer#Passive activities|Gatherer]]
|colspan="4" |{{plink|Minefighter#Passive enemies|pic=Minefighter small icon|txt=Minefighter|size=20}}
|colspan="4" |{{plink|Bonewright#Passive activities|pic=Bonewright small icon|txt=Bonewright|size=20}}
|[[Chef#Passive activities|Chef]]
|
|colspan="4" |{{plink|Miner#Passive activities|pic=Miner small icon|txt=Miner|size=20}}
|colspan="4" |{{plink|Blacksmith#Passive activities|pic=Blacksmith small icon|txt=Blacksmith|size=20}}
|colspan="4" |{{plink|Stonemason#Passive activities|pic=Stonemason small icon|txt=Stonemason|size=20}}
|-
|-
|[[Watchperson#Passive enemies|Watchperson]]
![[File:Crenopolis episode icon.png|18px|link=Crenopolis]] [[Crenopolis]]
|[[Miner#Passive activities|Miner]]
|colspan="5" |{{plink|Watchperson#Passive enemies|pic=Watchperson small icon|txt=Watchperson|size=20}}
|colspan="5" |{{plink|Detective#Passive activities|pic=Detective small icon|txt=Detective|size=20}}
|[[Leatherworker#Passive activities|Leatherworker]]
|
|colspan="5" |{{plink|Leatherworker#Passive activities|pic=Leatherworker small icon|txt=Leatherworker|size=20}}
|-
|colspan="5" |{{plink|Merchant#Passive activities|pic=Merchant small icon|txt=Merchant|size=20}}
|
|[[Woodcutter#Passive activities|Woodcutter]]
|[[Blacksmith#Passive activities|Blacksmith]]
|
|-
|
|
|[[Stonemason#Passive activities|Stonemason]]
|
|-
|
|
|[[Bonewright#Passive activities|Bonewright]]
|}
|}

==Transcript==
{{HasTranscript}}

==Update history==
{{UH|
* {{UL|update=2024-11-12||date=12 November 2024}}
** Remove bogus stats from passive monster cards.
* {{UL|update=2024-11-06|date=6 November 2024}}
** Added to game.
}}

{{Game mechanics}}
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