Editing Passive activities

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'''{{PAGENAME}}''' are profession-related activities that are available after reaching level 20 in a [[Professions|profession]]. With passive activities players can continue to train automatically without interaction or while logged out of ''[[Brighter Shores]]''. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with a [[Knowledge|Knowledge Point]].
'''{{PAGENAME}}''' are profession-related activities that are available after reaching level 20 in a [[Professions|profession]]. With passive activities players can continue to train automatically without interaction or while logged out of ''[[Brighter Shores]]''. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with a [[Knowledge|Knowledge Point]].


Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities will award half (47.5%) experience, which decreases to 25% and then to 12.5% (rounded down, per action). This incentivises doing some active training to get knowledge, so that the highest level passive activity can always be unlocked for each profession.
Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. Note that full experience is only given for the highest level passive activity that is available for each profession. Lower levelled passive activities will award half experience, which decreases to 25% and then to 12.5% (rounded down, per action) as the relative level of the passive activity decreases. This incentivises doing some active training to get knowledge, so that the highest level passive activity can always be unlocked for each profession.


Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type.
Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type.
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