Editing Passive activities

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Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. It is also recommended to move onto the next available passive activity in a profession for more reliable experience per hour once it has been unlocked, as the prior passive activity would begin to reward halved experience at that level.
Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. It is also recommended to move onto the next available passive activity in a profession for more reliable experience per hour once it has been unlocked, as the prior passive activity would begin to reward halved experience at that level.


Non-combat passive activities complete a cycle every 20 seconds and are usually linked to items. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used by passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and roughly one slot per hour will be produced or used. (0.9 stacks, as 4000s are required for a full stack, but an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items.
When an item is required for a passive activity, one item per hour will be used. Certain required items are generated through other passive activities such as hickory branches gathered passively via [[Woodcutter]] for [[Carpenter]] passive training – for which it is possible to use partially filled or used items.


==Combat professions==
==Combat professions==
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|{{Currency|1800}}
|{{Currency|1800}}
|
|
|Hopeport weapon - strength 45
|Hopeport weapon - strength 45.
|-
|-
|30
|30
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|1800
|1800
|{{Currency|1890}}
|{{Currency|1890}}
|N/A
|
|
|[[Hopeport]] [[Weapons|weapon]] - strength 50
|-
|-
|36
|36
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|2032
|2032
|{{Currency|2028}}
|{{Currency|2028}}
|N/A
|
|
|[[Hopeport]] [[Weapons|weapon]] - strength 55
|-
|-
|39
|39
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|2153
|2153
|{{Currency|2136}}
|{{Currency|2136}}
|N/A
|
|
|[[Hopeport]] [[Weapons|weapon]] - strength 60
|-
|-
|44
|44
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|3180
|3180
|{{Currency|3120}}
|{{Currency|3120}}
|N/A
|
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|[[Hopeport]] [[Weapons|weapon]] - strength 65
|-
|49
|Fighting [[Grumpy Pirate]]
|[[Pirate Hideout]]
|2640<ref>at 69 strength</ref>
|{{Currency|2520}}<ref>at 69 strength</ref>
|N/A
|[[Hopeport]] [[Weapons|weapon]] - strength 70
|}
|}


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|{{Currency|1440}}
|{{Currency|1440}}
|[[Chipped Beastman Claws]]
|[[Chipped Beastman Claws]]
|[[Mine of Mantuban]] [[Weapons|weapon]] - strength 40
|[[Mine of Mantuban]] [[Weapons|weapon]] - strength 40.
[[Sack]]
|}
|}


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|1620
|1620
|{{Currency|3240}}
|{{Currency|3240}}
|[[Gray Louse]] (0.9/hr)
|[[Gray Louse]] (~0.9/hr)
|Sack
|Sack
|}
|}
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|1620
|1620
|{{Currency|290}}
|{{Currency|290}}
|[[Common Dab]] (0.9/hr)
|[[Common Dab]] (~0.9/hr)
|Slippy Sea Slug<br>Crate
|Slippy Sea Slug<br>Crate
|}
|}
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