Mutant Newt: Difference between revisions
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(Created page with "{{Infobox Monster |name = Mutant Newt |image = File:Giant Newt.png |release = 2024-11-06 |episode = Hopeforest |hp = 615 |xp = 1780 |variant = |passive = no |examine = |profession_a = |profession_a_level = |profession_b = |profession_b_level = }} '''Mutant Newt''' is a boss residing in the south-east of Hopeforest. The Mutant Newt is a corrupted form of the Giant Newt must be defeated in order to cross Ferry Crossing and is part of the Nullify...") |
(Added more specific information on the phases of the boss fight, could do with it's own section though with images maybe?) |
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'''Mutant Newt''' is a [[boss]] residing in the south-east of [[Hopeforest]]. |
'''Mutant Newt''' is a [[boss]] residing in the south-east of [[Hopeforest]]. It is encountered after boarding the fixed ferry as part of the main story quest, [[Nullify the corruption]]; although access to Hopeforest is the only requirement to access the fight. |
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The Mutant Newt is a corrupted form of the [[Giant Newt]] must be defeated in order to cross [[Ferry Crossing]] and is part of the [[Nullify the corruption]] main story [[quest]]. |
The Mutant Newt is a corrupted form of the [[Giant Newt]] must be defeated in order to cross [[Ferry Crossing]] and is part of the [[Nullify the corruption]] main story [[quest]]. |
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Defeating the Giant Newt grants access to [[Ferry South Shore]]. |
Defeating the Giant Newt grants access to [[Ferry South Shore]]. |
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During the boss fight, the Mutant Newt has two phases: actively damaging the ferry and idling in the water. It will start every instance of damaging the ferry with a telegraphed leap attack that will cause considerable damage to the player and a 5 second stun should they be hit by it. After the leap, the newt will proceed to damage the ferry only stopping after dealing approximately half the total hp of the structure before returning to the water and entering it's idle phase. The newt can attack from the front, port and starboard. Each side has it's own HP bar which can be damaged and repaired independently. |
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Mutant Newt damages the [[ferry]] causing the player to manage repairing the [[ferry]] while attacking Mutant Newt. |
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Mutant Newt can be safespotted from its [[Leap]] attack. |
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When idling, this gives the player the opportunity to fix the damage caused from the previous phase. When timed correctly all damage from the previous phase can be repaired before the newt resumes it's attack with another leap. |
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==Locations== |
==Locations== |