Monsters: Difference between revisions
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If the player enters combat with an aggressive monster, they can quickly cast [[Immunity]] (default hotkey: '''ESC'''). Players may also drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. Keep in mind that should an aggressive monster engage in combat with the player mid-Immunity cast, the cast will be cancelled, combat will begin and the player would need to re-cast the spell. |
If the player enters combat with an aggressive monster, they can quickly cast [[Immunity]] (default hotkey: '''ESC'''). Players may also drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. Keep in mind that should an aggressive monster engage in combat with the player mid-Immunity cast, the cast will be cancelled, combat will begin and the player would need to re-cast the spell. |
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When entering an aggressive room, it is recommended to simply run straight through, using the aggressive monster's targeting animation to gain distance in order to avoid combat if possible. [[Gassy Cave]] and [[Moderate Mineshaft]] contain stationary |
When entering an aggressive room, it is recommended to simply run straight through, using the aggressive monster's targeting animation to gain distance in order to avoid combat if possible. [[Gassy Cave]] and [[Moderate Mineshaft]] contain stationary Floor Tentacles which may be safely traversed by the player without engaging in combat, as shown in the image. However, combat is unavoidable in [[Quibble Lane]], which contains Spiky Balls, due to its narrow pathways. As such players hoping to traverse Quibble Lane without engaging in combat must use a Fear Potion or Immunity. |
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When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus such as Spells, Settings, Map etc, viewing information cards, casting [[Sense]], and switching servers) will not trigger the countdown. However, clicking on anything '''within''' the opened in-game overlay menus ('''any spell except Sense''', applying [[Knowledge|knowledge points]], or clicking on any button within the Settings menu) '''will''' begin the countdown. |
When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus such as Spells, Settings, Map etc, viewing information cards, casting [[Sense]], and switching servers) will not trigger the countdown. However, clicking on anything '''within''' the opened in-game overlay menus ('''any spell except Sense''', applying [[Knowledge|knowledge points]], or clicking on any button within the Settings menu) '''will''' begin the countdown. |