Monsters: Difference between revisions
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Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction. |
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction. |
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As aggressive monsters attack players within their aggression radius of five tiles, it is recommended to cast the [[Immunity]] spell beforehand if the player is |
As aggressive monsters attack players within their aggression radius of five tiles, it is recommended to cast the [[Immunity]] spell beforehand if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. |
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When defeating an aggressive monster, the player gains [[immunity]] for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. |
When defeating an aggressive monster, the player gains [[immunity]] for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. |