Monsters: Difference between revisions

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'''Monsters''' are the NPCs (Non Player Characters) which can be attacked by the [[Player character|Player]]. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]]. Monsters may drop equipment and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].
'''Monsters''' are non-player characters which can be attacked by the [[Player character|player]], using their respective [[Episodes|episode]] [[combat]] [[profession]], with [[armor]], [[weapons]], and [[potions]]. Monsters may drop equipment and [[items]] for the purpose of becoming stronger, making [[money]], gathering profession materials (such as [[potion reagents]]), or completing [[quests]].


Monsters in [[Brighter Shores]] scale in comparison to a player's combat [[Professions|profession]] [[Experience|level]] in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action” from the right click menu. Players will have to access this menu for every monster they attack, if they wish to farm the previous variants.
Monsters scale in comparison to a player's combat profession [[Experience|level]] in their respective episode as [[Variant|variants]]. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action” from the right click menu. Players will have to access this menu for every monster they attack, if they wish to farm the previous variants.


Each [[Episodes|episode]] contains their own set of [[monsters]] separate from each other, which can only be effectively fought by said episodes current combat professions; [[File:Guard map icon.png|width=22x22]][[Guard]], [[File:Scout map icon.png|width=22x22]][[Scout]], [[File:Minefighter map icon.png|width=22x22]][[Minefighter]], and [[File:Watchperson map icon.png|width=22x22]][[Watchperson]].
Each episode contains its own set of monsters separate from each other, which can only be fought by the combat profession of the episode -[[File:Guard map icon.png|width=22x22]][[Guard]] for [[Hopeport]], [[File:Scout map icon.png|width=22x22]][[Scout]] for [[Hopeforest]], [[File:Minefighter map icon.png|width=22x22]][[Minefighter]] for [[Mine of Mantuban]], and [[File:Watchperson map icon.png|width=22x22]][[Watchperson]] for [[Crenopolis]].


Monsters are usually immune to the element that they attack with, with the exception of [[File:Impact_damage_icon.png|18px]] [[Impact]] monsters, which have no immunity.
Monsters are usually immune to the element that they attack with, with the exception of [[File:Impact_damage_icon.png|18px]] [[Impact]] monsters, which have no immunity.
== Monster List ==
== Monster List ==
For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions which are linked in the opening paragraph for this page.
For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.


Each monster has several variants, click on a respective monster below to see a full list of it's variants spanning from [[Experience|Levels 0 - 500]].
Each monster has several variants, click on a respective monster below to see a full list of its variants spanning from [[Experience|levels 0 - 500]].


===Hopeport===
===Hopeport===
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==Aggressive Monsters==
==Aggressive Monsters==
[[File:Tentacle Aggro.jpg|right|frameless|width=268x268]]
[[File:Tentacle Aggro.jpg|right|frameless|width=268x268]]
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them. This is equivalent to the maximum range of the player's ranged weapon.
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads and the monster will perform a brief action indicating they have spotted the player, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them. This is equivalent to the maximum range of the player's ranged weapon. Aggressive stationary monsters such as [[Floor Tentacle|Floor Tentacles]], [[Spiky Ball|Spiky Balls]] and [[Viper|Vipers]] are an exception to this, as they will only attack the player if they are within range.


If the player enters combat with an aggressive monster, they can quickly cast [[Immunity]] (default hotkey: '''ESC'''). Players may also drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. Keep in mind that should an aggressive monster engage in combat with the player mid-Immunity cast, the cast will be cancelled, combat will begin and the player would need to re-cast the spell.
When entering an aggressive room, it is recommended to simply run straight through the room unless entering [[Gassy Cave]] or [[Moderate Mineshaft]] which contain stationary [[Floor Tentacle|tentacles]] (''safe path show in image on right hand side'')


When entering an aggressive room, it is recommended to simply run straight through, using the aggressive monster's targeting animation to gain distance in order to avoid combat if possible. [[Gassy Cave]] and [[Moderate Mineshaft]] contain stationary [[Floor Tentacle|Floor Tentacles]] which may be safely traversed by the player without engaging in combat, as shown in the image. However, combat is unavoidable in [[Quibble Lane]], which contains Spiky Balls, due to its narrow pathways. As such players hoping to traverse Quibble Lane without engaging in combat must use a Fear Potion or Immunity.
<u>If the player enters combat, they can quickly cast [[Immunity]]</u> (hotkey: '''ESC''').


When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus such as Spells, Settings, Map etc, viewing information cards, casting [[Sense]], and switching servers) will not trigger the countdown. However, clicking on anything '''within''' the opened in-game overlay menus ('''any spell except Sense''', applying [[Knowledge|knowledge points]], or clicking on any button within the Settings menu) '''will''' begin the countdown.
Players can also drink a [[Fear|Fear Potion]] before entering to prevent themselves from being targeted. Keep in mind that should an aggressive monster engage in combat with the player mid-Immunity cast, the cast will be cancelled, combat will begin and the player would need to re-cast the spell.


Aggressive monsters may be used for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. However, the effectiveness of this strategy is limited by the Immunity timer mentioned above. A full list of all aggressive monsters, with their respective episode and combat profession, can be found below.
When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown.

Aggressive monsters can be used for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. Though keep in mind, the immunity timer after each fight will limit the effectiveness of this strategy. A full list of all aggressive monsters, with their respective episode and combat profession can be found below.
{| class="wikitable"
{| class="wikitable"
!Ep
!Ep
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Boss monsters are indicated as such at the bottom of their information card, below their attack style.
Boss monsters are indicated as such at the bottom of their information card, below their attack style.


Currently only one-off [[Quests|Quest]] bosses are available to fight in [[Brighter Shores]]. Find a list of them below.
Currently only one-off [[Quests|quest]] bosses are available to fight, as displayed below.
{| class="wikitable"
{| class="wikitable sortable"
|+Quest Bosses
|+Quest Bosses
!Quest
!Quest
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|?
|?
|[[File:Guard map icon.png|width=22x22]][[Guard]]
|[[File:Guard map icon.png|width=22x22]][[Guard]]
|-
|[[The Lost Shipment]]
|[[Thief (NPC)|Thief]]
|30
|?
|[[Impact]]
|None
|None
|No
|Yes
|?
|
|-
|-
|[[The Brannof Inheritance]]
|[[The Brannof Inheritance]]