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(Moved the monster list above other information, as it's the desirable information people seek on this page. Added a list of aggressive monsters. Added a list of boss monsters.) |
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'''Monsters''' are |
'''Monsters''' are the NPCs (Non Player Characters) which can be attacked by the [[Player character|Player]]. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]]. Monsters may drop equipment and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]]. |
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Monsters in Brighter Shores scale in comparison to a player's combat |
Monsters in [[Brighter Shores]] scale in comparison to a player's combat [[Professions|profession]] [[Experience|level]] in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action” from the right click menu. Players will have to access this menu for every monster they attack, if they wish to farm the previous variants. |
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Each [[Episodes|episode]] contains their own set of [[monsters]] separate from each other, which can only be effectively fought by said episodes current combat professions; [[File:Guard map icon.png|width=22x22]][[Guard]], [[File:Scout map icon.png|width=22x22]][[Scout]], [[File:Minefighter map icon.png|width=22x22]][[Minefighter]], and [[File:Watchperson map icon.png|width=22x22]][[Watchperson]]. |
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Monsters are usually immune to the element that they attack with, with the exception of [[File:Impact_damage_icon.png|18px]] [[Impact]] monsters, which have no immunity. |
Monsters are usually immune to the element that they attack with, with the exception of [[File:Impact_damage_icon.png|18px]] [[Impact]] monsters, which have no immunity. |
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---- |
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== |
== Monster List == |
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For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions which are linked in the opening paragraph for this page. |
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Certain monsters in Brighter Shores can only be attacked [[File:Passive small icon.png|18px]] [[Passive activities|passively]]. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into {{AttackStyle|impact}} regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element. |
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Each monster has several variants, click on a respective monster below to see a full list of it's variants spanning from [[Experience|Levels 0 - 500]]. |
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Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off. |
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Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>. |
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As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off. |
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==Aggressive monsters== |
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Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them. This is equivalent to the maximum range of the player's ranged weapon. |
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When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. Keep in mind that should an aggressive monster engage in combat with the player mid-Immunity cast, the cast will be cancelled, combat will begin and the player would need to re-cast the spell. |
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When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown. |
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Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. |
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==Boss monsters== |
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Boss monsters are unique named enemies, currently only found as one-off encounters within some [[quests]]. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage. |
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Boss monsters are indicated as such at the bottom of their information card, below their attack style. |
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==Monster types== |
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For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions. |
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===Hopeport=== |
===Hopeport=== |
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{{Hatnote|Main article: {{PC|Guard||1}}}} |
{{Hatnote|Main article: {{PC|Guard||1}}}} |
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{| class="wikitable" |
{| class="wikitable" |
||
|+ |
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! colspan="7" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active |
! colspan="7" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active |
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|+ |
|+ |
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{| class="wikitable" |
{| class="wikitable" |
||
|+ |
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! colspan="2" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Passive |
! colspan="2" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Passive |
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|- |
|- |
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Line 145: | Line 125: | ||
{{Hatnote|Main article: {{PC|Scout||1}}}} |
{{Hatnote|Main article: {{PC|Scout||1}}}} |
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{| class="wikitable" |
{| class="wikitable" |
||
|+ |
|||
! colspan="7" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active |
! colspan="7" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active |
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|+ |
|+ |
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Line 486: | Line 465: | ||
|[[Giant Slug]] |
|[[Giant Slug]] |
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|[[Smuggler's Cove]] |
|[[Smuggler's Cove]] |
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|} |
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== Passive monsters == |
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Certain monsters in Brighter Shores can only be attacked [[File:Passive small icon.png|18px]] [[Passive activities|passively]]. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into {{AttackStyle|impact}} regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element. |
|||
Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off. |
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Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>. |
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As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off. |
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==Aggressive monsters== |
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[[File:Tentacle Aggro.jpg|right|frameless|width=268x268]] |
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Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them. This is equivalent to the maximum range of the player's ranged weapon. |
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When entering an aggressive room, it is recommended to simply run straight through the room unless entering [[Gassy Cave]] or [[Moderate Mineshaft]] which contain stationary [[Floor Tentacle|tentacles]] (''safe path show in image on right hand side'') |
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<u>If the player enters combat, they can quickly cast [[Immunity]]</u> (hotkey: '''ESC'''). |
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Players can also drink a [[Fear|Fear Potion]] before entering to prevent themselves from being targeted. Keep in mind that should an aggressive monster engage in combat with the player mid-Immunity cast, the cast will be cancelled, combat will begin and the player would need to re-cast the spell. |
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When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown. |
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Aggressive monsters can be used for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. Though keep in mind, the immunity timer after each fight will limit the effectiveness of this strategy. A full list of all aggressive monsters, with their respective episode and combat profession can be found below. |
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{| class="wikitable" |
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!Ep |
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!Name |
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!Rooms |
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!Attack type |
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!Immunity |
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!Vulnerability |
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!Profession |
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!Unique Drop |
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|- |
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|[[File:Hopeport episode icon.png|width=18x18]] |
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|[[Thief]] |
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|[[Tim's Alley]], [[Limpet Lane]] |
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]] |
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|[[File:Guard map icon.png|width=22x22]][[Guard]] |
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|[[XP Hopeport]] |
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|- |
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|[[File:Hopeport episode icon.png|width=18x18]] |
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|[[Goblin Soldier]] |
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|[[North Walls]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Guard map icon.png|width=22x22]][[Guard]] |
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|[[Potato]] |
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|- |
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|[[File:Hopeport episode icon.png|width=18x18]] |
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|[[Goblin Chief]] |
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|[[South Walls]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Guard map icon.png|width=22x22]][[Guard]] |
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|[[Nettle]] |
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|- |
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|[[File:Hopeport episode icon.png|width=18x18]] |
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|[[Ghoul]] |
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|[[Collapsed Hovels]], [[Wasteland]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]] |
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|[[File:Guard map icon.png|width=22x22]][[Guard]] |
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|[[Eel]] |
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|- |
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|[[File:Hopeforest episode icon.png|width=18x18]] |
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|[[Goblin]] |
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|[[Goblin Camp]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Scout map icon.png|width=22x22]][[Scout]] |
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| |
|||
|- |
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|[[File:Hopeforest episode icon.png|width=18x18]] |
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|[[Wendigo]] |
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|[[Ivy Trail]], [[Ivy Junction]] |
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Scout map icon.png|width=22x22]][[Scout]] |
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|[[Bone Spike]] |
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|- |
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|[[File:Hopeforest episode icon.png|width=18x18]] |
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|[[Viper]] |
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|[[Snakes Clearing]], [[Snakes Path]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Scout map icon.png|width=22x22]][[Scout]] |
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|[[Snake Scale]] |
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|- |
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|[[File:Hopeforest episode icon.png|width=18x18]] |
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|[[Shade]] |
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|[[Twisted Road]], [[Twisted Junction]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]] |
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|[[File:Scout map icon.png|width=22x22]][[Scout]] |
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|[[Goat Horn]] |
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|- |
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|[[File:Mine of Mantuban episode icon.png|width=18x18]] |
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|[[Goblin Miner]] |
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|[[Goblin Sleeping Area 2]], [[Communal Goblin Area]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Minefighter map icon.png|width=22x22]][[Minefighter]] |
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|[[Mine Dust]] |
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|- |
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|[[File:Mine of Mantuban episode icon.png|width=18x18]] |
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|[[Floor Tentacle]] |
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|[[Moderate Mineshaft]], [[Gassy Cave]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Minefighter map icon.png|width=22x22]][[Minefighter]] |
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|[[Sucker]] |
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|- |
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|[[File:Mine of Mantuban episode icon.png|width=18x18]] |
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|[[Skeleton Miner]] |
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|[[Forsaken Mine Workings]], [[Wretched Excavation]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]] |
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|[[File:Minefighter map icon.png|width=22x22]][[Minefighter]] |
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| |
|||
|- |
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|[[File:Mine of Mantuban episode icon.png|width=18x18]] |
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|[[Stonewurm]] |
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|[[Crumbling Passage]], [[Stonewurm Nests]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]] |
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|[[File:Minefighter map icon.png|width=22x22]][[Minefighter]] |
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|[[Rock Scale]] |
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|- |
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|[[File:Mine of Mantuban episode icon.png|width=18x18]] |
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|[[Wraith]] |
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|[[Mysterious Cave]], [[Tormented Chamber]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Minefighter map icon.png|width=22x22]][[Minefighter]] |
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| |
|||
|- |
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|[[File:Mine of Mantuban episode icon.png|width=18x18]] |
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|[[Blob]] |
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|[[Grimy Tunnel]], [[Slime Pool]] |
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]] |
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]] |
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Minefighter map icon.png|width=22x22]][[Minefighter]] |
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|[[Slime]] |
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|- |
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|[[File:Crenopolis episode icon.png|width=18x18]] |
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|[[Sabertooth Tiger]] |
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|[[Stony Canyon]], [[Stony Gorge]] |
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Watchperson map icon.png|width=22x22]][[Watchperson]] |
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|[[Deer Hide]] |
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|- |
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|[[File:Crenopolis episode icon.png|width=18x18]] |
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|[[Sewer Fiend]] |
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|[[Southwest Sewer]], [[Sewer Pipes]] |
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|[[File:Impact_damage_icon.png|18px]] [[Impact]] |
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|None |
|||
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Watchperson map icon.png|width=22x22]][[Watchperson]] |
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| |
|||
|- |
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|[[File:Crenopolis episode icon.png|width=18x18]] |
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|[[Zombie]] |
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|[[Dusty Alley]], [[Dusty Corner]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
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|[[File:Watchperson map icon.png|width=22x22]][[Watchperson]] |
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|[[Black Cow Leather]] |
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|- |
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|[[File:Crenopolis episode icon.png|width=18x18]] |
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|[[Spectral Stalker]] |
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|[[Southeast Sewer]], [[Sewer Pool]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]] |
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|[[File:Watchperson map icon.png|width=22x22]][[Watchperson]] |
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| |
|||
|- |
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|[[File:Crenopolis episode icon.png|width=18x18]] |
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|[[Spiky Ball]] |
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|[[Quibble Lane]] |
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]] |
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]] |
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|[[File:Watchperson map icon.png|width=22x22]][[Watchperson]] |
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|[[Pearl (variant)]] |
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|} |
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==Boss monsters== |
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Bosses may possess increased HP and power, compared to a normal monster of the same level. They may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage. |
|||
Boss monsters are indicated as such at the bottom of their information card, below their attack style. |
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Currently only one-off [[Quests|Quest]] bosses are available to fight in [[Brighter Shores]]. Find a list of them below. |
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{| class="wikitable" |
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|+Quest Bosses |
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!Quest |
|||
!Boss Name |
|||
!Level |
|||
!Health |
|||
!Attack Type |
|||
!Immunity |
|||
!Vulnerability |
|||
!Mechanics |
|||
!Aggressive |
|||
!Experience |
|||
!Profession |
|||
|- |
|||
|[[The Lost Shipment]] |
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|[[Furtive Stranger]] |
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|30 |
|||
|? |
|||
|[[File:Impact_damage_icon.png|18px]] [[Impact]] |
|||
|None |
|||
|None |
|||
|No |
|||
|Yes |
|||
|? |
|||
|[[File:Guard map icon.png|width=22x22]][[Guard]] |
|||
|- |
|||
|[[The Brannof Inheritance]] |
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|[[Sentinel Spirit]] |
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|55 |
|||
|214 |
|||
|[[File:Impact_damage_icon.png|18px]] [[Impact]] |
|||
|None |
|||
|None |
|||
|No |
|||
|Yes |
|||
|1063 |
|||
|[[File:Guard map icon.png|width=22x22]][[Guard]] |
|||
|- |
|||
|[[Nullify the corruption]] |
|||
|[[Giant Two Headed Bear]] |
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|20 |
|||
|264 |
|||
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
|||
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
|||
|??? |
|||
|Yes |
|||
|No |
|||
|854 |
|||
|[[File:Scout map icon.png|width=22x22]][[Scout]] |
|||
|- |
|||
|[[Nullify the corruption]] |
|||
|[[Mutant Newt]] |
|||
|15 |
|||
|615 |
|||
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
|||
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]] |
|||
|None |
|||
|Yes |
|||
|Yes |
|||
|1660 |
|||
|[[File:Scout map icon.png|width=22x22]][[Scout]] |
|||
|- |
|||
|[[Forgotten Things]] |
|||
|[[Scaramdar]] |
|||
|60 |
|||
|230 |
|||
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
|||
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
|||
|??? |
|||
|No |
|||
|No |
|||
|1214 |
|||
|[[File:Scout map icon.png|width=22x22]][[Scout]] |
|||
|- |
|||
|[[Mantuban's Legacy]] |
|||
|[[Slimefiend]] |
|||
|35 |
|||
|486 |
|||
|[[File:Impact_damage_icon.png|18px]] [[Impact]] |
|||
|None |
|||
|None |
|||
|Yes |
|||
|Yes |
|||
|1899 |
|||
|[[File:Minefighter map icon.png|width=22x22]][[Minefighter]] |
|||
|- |
|||
|[[Spirit Essence]] |
|||
|[[Firrick the Mage]] |
|||
|33 |
|||
|474 |
|||
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
|||
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]] |
|||
|??? |
|||
|Yes |
|||
|Yes |
|||
|1803 |
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|[[File:Watchperson map icon.png|width=22x22]][[Watchperson]] |
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{{Game mechanics}} |
{{Game mechanics}} |
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