Monsters: Difference between revisions
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When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. |
When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. |
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When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory and opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown. |
When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown. |
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Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. |
Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out. |