Monsters: Difference between revisions

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m (→‎Passive monsters: added a caution to wait for the first hit before logging off if starting an offline activity, or your activity will not register)
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When defeating an aggressive monster, the player gains [[immunity]] for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.
When defeating an aggressive monster, the player gains [[immunity]] for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.


== Boss monsters ==
==Boss monsters==
Boss monsters are unique named enemies, currently only found as one-off encounters within some [[quests]]. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.
Boss monsters are unique named enemies, currently only found as one-off encounters within some [[quests]]. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.


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For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.
For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.


=== {{Profession|Guard}}[[Guard|Hopeport]] ===
===Hopeport===
{{Hatnote|Main article: {{PC|Guard||1}}}}
{| class="wikitable"
{| class="wikitable"
|+
|+
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|}
|}

{| class="wikitable"
{| class="wikitable"
|+
|+
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|}
|}


==={{Profession|Scout}}[[Scout|Hopeforest]]===
===Hopeforest===
{{Hatnote|Main article: {{PC|Scout||1}}}}
{| class="wikitable"
{| class="wikitable"
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|}
|}

{| class="wikitable"
{| class="wikitable"
! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
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|}
|}


==={{Profession|Minefighter}}[[Minefighter|Mine of Mantuban]]===
===Mine of Mantuban===
{{Hatnote|Main article: {{PC|Minefighter||1}}}}
{| class="wikitable"
{| class="wikitable"
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|}
|}


=== {{Profession|Watchperson}}[[Watchperson|Crenopolis]] ===
===Crenopolis===
{{Hatnote|Main article: {{PC|Watchperson||1}}}}
{| class="wikitable"
{| class="wikitable"
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|}
|}

{| class="wikitable"
{| class="wikitable"
! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
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|[[Smuggler's Cove]]
|[[Smuggler's Cove]]
|}
|}



==Update History==
==Update History==
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** Monsters were included in the first public early-access release of the game.
** Monsters were included in the first public early-access release of the game.
}}
}}



{{Game mechanics}}
{{Game mechanics}}