Editing Monsters
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==Aggressive monsters== |
==Aggressive monsters== |
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Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them |
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them. |
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When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted |
When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted. |
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When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown. |
When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown. |
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{| class="wikitable" |
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! colspan=" |
! colspan="6" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active |
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!Name |
!Name |
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{| class="wikitable" |
{| class="wikitable" |
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! colspan=" |
! colspan="6" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active |
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! |
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!Name |
!Name |
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{| class="wikitable" |
{| class="wikitable" |
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! colspan=" |
! colspan="6" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Active |
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! |
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!Name |
!Name |
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{| class="wikitable" |
{| class="wikitable" |
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! colspan=" |
! colspan="6" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Active |
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! |
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!Name |
!Name |
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==Update History== |
==Update History== |
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{{UH| |
{{UH| |
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* {{UL|update=2024-11-06 |
* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Monsters were included in the first public early-access release of the game. |
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** Fixed bug where certain boss monsters broke if multiple players were present. |
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* {{UL|update=2024-11-06#Game_launch|date=6 November 2024}} |
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** Added to game. |
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}} |
}} |
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