Editing Monsters

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Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>.
Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>.


As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.
As with all passive activities, if the player character begins attacking a passive monster, but logs out '''before''' the first hit is dealt during the preparation phase, the game will '''not''' consider the activity as initiated prior to log-out, and the player will '''not''' be doing the activity upon logging back in. To ensure this does not happen, please wait for the first hit to be dealt so that the passive activity to fully begin prior to logging off.


==Aggressive monsters==
==Aggressive monsters==
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them.
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction.


When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.
When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.


When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown.
When defeating an aggressive monster, the player gains [[immunity]] for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.

Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.


==Boss monsters==
==Boss monsters==
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