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'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]]. Monsters may drop equipment and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].
'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]].

Monsters can drop [[armor]], [[weapons]], and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].


Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
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Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>.
Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>.

As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.


==Aggressive monsters==
==Aggressive monsters==
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them.
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction.


When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.
When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.


When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown.
When defeating an aggressive monster, the player gains [[immunity]] for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.

Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.


==Boss monsters==
== Boss monsters ==
Boss monsters are unique named enemies, currently only found as one-off encounters within some [[quests]]. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.
Boss monsters are unique named enemies, currently only found as one-off encounters within some [[quests]]. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.


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For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.
For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.


===Hopeport===
=== {{Profession|Guard}}[[Guard|Hopeport]] ===
{{Hatnote|Main article: {{PC|Guard||1}}}}
{| class="wikitable"
{| class="wikitable"
|+
|+
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|}
|}

{| class="wikitable"
{| class="wikitable"
|+
|+
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|}
|}


===Hopeforest===
==={{Profession|Scout}}[[Scout|Hopeforest]]===
{{Hatnote|Main article: {{PC|Scout||1}}}}
{| class="wikitable"
{| class="wikitable"
|+
|+
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|}
|}

{| class="wikitable"
{| class="wikitable"
! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
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|}
|}


===Mine of Mantuban===
==={{Profession|Minefighter}}[[Minefighter|Mine of Mantuban]]===
{{Hatnote|Main article: {{PC|Minefighter||1}}}}
{| class="wikitable"
{| class="wikitable"
|+
|+
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|}
|}


===Crenopolis===
=== {{Profession|Watchperson}}[[Watchperson|Crenopolis]] ===
{{Hatnote|Main article: {{PC|Watchperson||1}}}}
{| class="wikitable"
{| class="wikitable"
|+
|+
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|}
|}

{| class="wikitable"
{| class="wikitable"
! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
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|[[Smuggler's Cove]]
|[[Smuggler's Cove]]
|}
|}



==Update History==
==Update History==
{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}}
{{UH|
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
* {{UL|update=2024-11-06|date=6 November 2024}}
** Monsters were included in the first public early-access release of the game.
** Monsters were included in the first public early-access release of the game.
}}
}}



{{Game mechanics}}
{{Game mechanics}}
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