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'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked. They are fought in [[combat]] for their loot, including valuable currency items. Monsters in Brighter Shores scale in comparison to a players combat skill in their respective region. Once a player meets a specific level threshold, the monster in question is automatically upgraded to a stronger variant. Players can opt to attack and older-lower level monster by selecting "Past Action" when attacking a monster to display a list of attackable variants for that monster
'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]].


There are many monsters in Brighter Shores, including (but not limited to):
Monsters can drop [[armor]], [[weapons]], and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].
* [[Fire Toad]]
* [[Freshmat Moss Monster]]
* [[Mawchest]]
* [[Punkupine]]
* [[Slime Fiend]]
* [[Common Thief]]
* [[Sneaky Thief]]
* [[Wailing Shade]]
* [[Glinteye Deathcrow]]
* [[Beady-eyed Deathcrow]]
* [[Feral Hairbeast]]
* [[Irritable Goblin Chief]]
* [[Sparring Guard]]
* [[Goblin]]
* [[Looter Goblin Soldier]]
* [[Lean Spriggan]]
* [[Warty Goblin]]
* [[Shambling Bear]]


== Passive Monsters ==
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
There are several monsters in Brighter Shores which can only be attacked [[Passive activities|passively]]. The icon designating passive monsters in indicated by this icon: [[File:Passive activity icon.png|18px]]. When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.


==Passive monsters==
==Monster Types==
There are several monsters in Brighter Shores which can only be attacked [[Passive activities|passively]]. The icon designating passive monsters in indicated by this icon: [[File:Passive activity icon.png|18px]]. When attacking these monsters your player will continue attacking them until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing these passive monsters, you will accumulate experience and money until you log back into the game up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passive monsters. It is recommended only to fight passive monsters once the player plans on logging off from the game.

==Aggressive monsters==
Alongside passive monsters, there are also aggressive monsters in Brighter Shores which actively attack if they spot the player. This is indicated by their red name, and a white exclamation mark '!' above their heads when they spot the player, giving the player a brief moment before they attempt to fight.

As aggressive monsters attack players within their aggression radius, it is recommended to cast the [[Immunity]] spell beforehand if the monster's level is significantly higher than the player (or if the player is not properly equipped) so that combat doesn't initiate. Alternatively, players can drink a [[Fear|Fear Potion]] before going through locations to stop aggressive monsters from automatically attacking them.

When defeating an aggressive monster, the player gains the [[Immunity]] spell effect for a brief period of time before the monsters can actively attack the player again. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn't AFK enough to automatically log out.

==Monster types==
=== [[Hopeport]] ===
=== [[Hopeport]] ===
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="4" | [[File:Hopeport episode icon.png|25px]] Hopeport Monsters
!colspan=4| [[File:Hopeport episode icon.png|25px]] Hopeport Monsters
|+
|+
!Location
!Rooms
!Name
!Name
![[File:Passive activity icon.png|18px]] Passive
![[File:Guard icon.png|18px]] Guard Levels
!Type
![[File:Aggressive activity icon.png|3px]] Aggressive
|-
|-
|[[Sparring Area]]
|[[Sparring Area]]
|[[Sparring Guard]]
|[[Sparring Guard]]
|No
|0
|Active
|No
|-
|-
|[[Town Gates]], [[Old Street East]]
|[[Town Gates]], [[Old Street East]]
|[[Deathcrow]]
|[[Deathcrow]]
|No
|0
|Active
|No
|-
|-
|[[Tim's Alley]], [[Limpet Lane]]
|[[Tim's Alley]], [[Limpet Lane]]
|[[Thief]]
|[[Thief]]
|No
|0
|Active
|Yes
|-
|-
|[[North Walls]]
|[[North Walls]]
|[[Goblin Soldier]]
|[[Goblin Soldier]]
|No
|0
|Active
|Yes
|-
|-
|[[South Walls]]
|[[South Walls]]
|[[Goblin Chief]]
|[[Goblin Chief]]
|No
|0
|Active
|Yes
|-
|-
|[[Overgrown Road]], [[Rubble Road]]
|[[Overgrown Road]], [[Rubble Road]]
|[[Hairbeast]]
|[[Hairbeast]]
|No
|0
|Active
|No
|-
|-
|[[Overgrown Field]], [[Fallen Monument]]
|[[Overgrown Field]], [[Fallen Monument]]
|[[Carnivorous Plant]]
|[[Carnivorous Plant]]
|No
|0
|Active
|No
|-
|-
|[[Collapsed Hovels]], [[Wasteland]]
|[[Collapsed Hovels]], [[Wasteland]]
|[[Ghoul]]
|[[Ghoul]]
|No
|0
|Active
|Yes
|-
|-
|[[Wilhope Passage]]
|[[Wilhope Passage]]
|[[Street Louse]]
|[[Street Louse]]
|Yes
|20
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Murk Close]]
|[[Murk Close]]
|[[Thug]]
|[[Thug]]
|Yes
|25
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[East Beach]]
|[[East Beach]]
|[[Crab]]
|[[Crab]]
|30, 63, 93
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Overgrown Pond]]
|[[Overgrown Pond]]
|[[Bugman]]
|[[Bugman]]
|36, 74
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Jellyfish Landing]]
|[[Jellyfish Landing]]
|[[Jellyfish]]
|[[Jellyfish]]
|39, 79
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Crater]]
|[[Crater]]
|[[Giant Ant]]
|[[Giant Ant]]
|44, 88
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Pirate Hideout]]
|[[Pirate Hideout]]
|[[Pirate]]
|[[Pirate]]
|49, 82
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Rocky Road]]
|[[Rocky Road]]
|[[Punkupine]]
|[[Punkupine]]
|55, 99
|Yes
|[[File:Passive activity icon.png|18px]] Passive
|No
|}
|}


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{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="4" | [[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters
!colspan=4| [[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters
|+
|+
!Location
!Rooms
!Name
!Name
![[File:Passive activity icon.png|18px]] Passive
![[File:Scout icon.png|18px]] Scout Levels
!Type
![[File:Aggressive activity icon.png|3px]] Aggressive
|-
|-
|[[Forest Path]], [[Forest Clearing]]
|[[Forest Path]], [[Forest Clearing]]
|[[Outlaw]]
|[[Outlaw]]
|0, 10, 28, 47
|No
|Active
|No
|-
|-
|[[Goblin Camp]]
|[[Goblin Camp]]
|[[Goblin]]
|[[Goblin]]
|0, 12
|No
|Active
|Yes
|-
|-
|[[Bear Behind]], [[Bear Clearing]]
|?, [[Bear Clearing]]
|[[Bear]]
|[[Bear]]
|0, 14
|No
|Active
|No
|-
|[[Snakes Clearing]], [[Snakes Path]]
|[[Wendigo|Viper]]
|0, 16
|Active
|-
|-
|[[Ivy Trail]], [[Ivy Junction]]
|[[Ivy Trail]], [[Ivy Junction]]
|[[Wendigo]]
|[[Wendigo]]
|0, 18
|No
|Active
|Yes
|-
|[[Snakes Clearing]], [[Snakes Path]]
|[[Viper]]
|No
|Yes
|-
|-
|[[Treeway Trail]], [[Treeway Junction]]
|[[Treeway Trail]], [[Treeway Junction]]
|[[Spriggan]]
|[[Spriggan]]
|0, 22
|No
|Active
|No
|-
|-
|[[Rising Trail]], [[Wooded Clifftop]]
|[[Rising Trail]], [[Wooded Clifftop]]
|[[Bramblelith]]
|[[Bramblelith]]
|0, 33
|No
|Active
|No
|-
|-
|[[Twisted Road]], [[Twisted Junction]]
|[[Twisted Road]], [[Twisted Junction]]
|[[Shade]]
|[[Shade]]
|0, 39
|No
|Active
|Yes
|-
|-
|[[Huntsman's Clearing]]
|[[Huntsman's Clearing]]
|[[Wild Boar]]
|[[Wild Boar]]
|Yes
|20
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Leafy Junction]]
|[[Leafy Junction]]
|[[Wildman]]
|[[Wildman]]
|Yes
|25
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Stump Clearing]]
|[[Stump Clearing]]
|[[Moss Monster]]
|[[Moss Monster]]
|Yes
|30
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Tree Lined Trail]]
|[[Tree Lined Trail]]
|[[Aboredon]]
|[[Aboredon]]
|Yes
|36
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Mine Road East]]
|[[Mine Road East]]
|[[Giant Fly]]
|[[Giant Fly]]
|Yes
|41
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Cliffside Junction]]
|[[Cliffside Junction]]
|[[Tree Cat]]
|[[Tree Cat]]
|Yes
|44
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Secluded Dead End]]
|[[Secluded Dead End]]
|[[Satyr]]
|[[Satyr]]
|Yes
|49
|[[File:Passive activity icon.png|18px]] Passive
|No
|-
|-
|[[Wolves' Den]]
|[[Wolves' Den]]
|[[Wolf]]
|[[Wolf]]
|Yes
|55
|[[File:Passive activity icon.png|18px]] Passive
|No
|}
|}


Line 202: Line 211:
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="4" | [[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters
!colspan=4| [[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters
|+
|+
!Location
!Rooms
!Name
!Name
![[File:Passive activity icon.png|18px]] Passive
![[File:Minefighter icon.png|18px]] Minefighter Levels
!Type
![[File:Aggressive activity icon.png|3px]] Aggressive
|-
|-
|
|[[Rugged Tunnel]], [[Mine Back Entrance]]
|[[Minecrawler]]
|[[Minecrawler]]
|No
|
|No
|
|-
|-
|
|[[Goblin Sleeping Area 2]], [[Communal Goblin Area]]
|[[Goblin Miner]]
|[[Goblin Miner]]
|No
|
|Yes
|
|-
|-
|
|[[Moderate Mineshaft]], [[Gassy Cave]]
|[[Floor Tentacle]]
|[[Floor Tentacle]]
|No
|
|Yes
|
|-
|-
|
|[[Outside Hollow]], [[Strange Junction]]
|[[Fire Toad]]
|[[Fire Toad]]
|No
|
|No
|
|-
|-
|
|[[Forsaken Mine Workings]], [[Wretched Excavation]]
|[[Skeleton Miner]]
|[[Skeleton Miner]]
|No
|
|Yes
|
|-
|-
|
|[[Rock Strewn Tunnel]], [[Damp Tunnel]]
|[[Metalith]]
|[[Metalith]]
|No
|
|No
|
|-
|-
|
|[[Crumbling Passage]], [[Stonewurm Nests]]
|[[Stonewurm]]
|[[Stonewurm]]
|No
|
|Yes
|
|-
|-
|
|[[Cockroach Lair]], [[Mutant Cockroaches]]
|[[Cockroach]]
|[[Cockroach]]
|No
|
|No
|
|-
|-
|
|[[Mysterious Cave]], [[Tormented Chamber]]
|[[Wraith]]
|[[Wraith]]
|No
|
|Yes
|
|-
|-
|
|[[Grimy Tunnel]], [[Slime Pool]]
|[[Blob]]
|[[Blob]]
|No
|
|Yes
|
|-
|-
|
|[[Rat Infested Junction]]
|[[Beastman]]
|[[Beastman]]
|Yes
|
|No
|
|-
|-
|
|[[Ratty Terminus]]
|[[Giant Rat]]
|[[Giant Rat]]
|Yes
|
|No
|
|-
|-
|
|[[Big River Cavern]]
|[[Corrupted Miner]]
|[[Corrupted Miner]]
|Yes
|
|No
|
|-
|-
|
|[[Bat Cave]]
|[[Giant Bat]]
|Yes
|No
|-
|[[Purpladium Vein]]
|[[Electric Snail]]
|[[Electric Snail]]
|Yes
|
|No
|
|-
|-
|
|[[Kobold Cavern]]
|[[Kobold]]
|Yes
|No
|-
|[[Upper Bridge]]
|[[Dread Shell]]
|[[Dread Shell]]
|Yes
|
|No
|
|-
|[[Rockling Cave]]
|[[Rockling]]
|Yes
|No
|}
|}


=== [[Crenopolis]] ===
=== [[Crenopolis]] ===
*To be added
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="4" | [[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters
!colspan=4| [[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters
|+
|+
!Location
!Rooms
!Name
!Name
![[File:Passive activity icon.png|18px]] Passive
![[File:Watchperson icon.png|18px]] Watchperson Levels
!Type
![[File:Aggressive activity icon.png|3px]] Aggressive
|-
|-
|
|[[Stony Canyon]], [[Stony Gorge]]
|
|[[Sabertooth Tiger]]
|No
|
|Yes
|
|-
|[[Dawkin Lane]], [[Dawkin Court]]
|[[Street Hag]]
|No
|No
|-
|[[Sewer Entrance]], [[Dismal Drainage]]
|[[Mawchest]]
|No
|No
|-
|[[Vestere Drive]], [[Hamila Jimore's Garden]]
|[[Giant Wasp]]
|No
|No
|-
|[[Southwest Sewer]], [[Sewer Pipes]]
|[[Sewer Fiend]]
|No
|No
|-
|[[Dusty Alley]], [[Dusty Corner]]
|[[Zombie]]
|No
|Yes
|-
|[[Southeast Sewer]], [[Sewer Pool]]
|[[Spectral Stalker]]
|No
|Yes
|-
|[[Quibble Lane]]
|[[Spiky Ball]]
|No
|Yes
|-
|[[Shrubby Canyon]]
|[[Gremlin]]
|Yes
|No
|-
|[[Rockbird Clearing]]
|[[Rockbird]]
|Yes
|No
|-
|[[Rat Alley]]
|[[Ratman Grunt]]
|Yes
|No
|-
|[[Dusty Nook]]
|[[Brute]]
|Yes
|No
|-
|[[Ratmore Rise]]
|[[Trash Heap Monster]]
|Yes
|No
|-
|[[Ratmen Den]]
|[[Ratman Chief]]
|Yes
|No
|-
|[[Snag Alley]]
|[[Street Brawler]]
|Yes
|No
|-
|[[Smuggler's Cove]]
|[[Giant Slug]]
|Yes
|No
|}
|}
{{Mechanics}}

==Update History==
{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}}
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
** Monsters were included in the first public early-access release of the game.
}}


{{Game mechanics}}
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