Editing Module:WoodcutterList

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Line 41: Line 41:
item.hideCells = string.find(item.pageName,'Brambles')
item.hideCells = string.find(item.pageName,'Brambles')
-- downtime is very important for gathering-type professions
-- initial guesses
item.downtime = 60
item.relocate = 5
-- these numbers are based roughly on how far the trees are from a storage rift or bank
if item.hideCells then
item.downtime = 0
item.relocate = 2.5606 -- from the Strategy guide on the Brambles page, 594 chope per hour
elseif string.find(item.pageName,'Ash') then
item.downtime = 35 -- from the Strategy guide on the Ash Tree page, 35s to lumber bank
item.relocate = 6.5 -- from the Strategy guide on the Ash Tree page, 360 log per hour
elseif string.find(item.pageName,'Oak') then
item.downtime = 30
elseif string.find(item.pageName,'Pine') then
item.downtime = 45
elseif string.find(item.pageName,'Hickory') then
item.downtime = 45
elseif string.find(item.pageName,'Juniper') then
item.downtime = 15
elseif string.find(item.pageName,'Poplar') then
item.downtime = 60
elseif string.find(item.pageName,'Suave') then
item.downtime = 60
elseif string.find(item.pageName,'Yew') then
item.downtime = 45
end

-- profitability
-- profitability
item.profit = item.sellPrice
item.profit = item.sellPrice
-- DOWNTIME VERY IMPORTANT FOR GATHERING TYPE PROFESSIONS
-- products per hour
item.downtime = 60 -- THIS IS AN INITIAL GUESS, DO NOT USE THIS VALUE
item.batch = 24
item.batch = 24
item.productPerHour = item.duration and math.floor(1 / (item.duration + item.relocate + item.downtime / item.batch) * 3600)
item.productPerHour = item.duration and 1 / (item.duration + item.downtime / item.batch) * 3600
item.productPerHourDropping = item.duration and 1 / (item.duration + item.relocate) * 3600


-- properties per hour
-- properties per hour
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
item.xpPerHourDropping = item.xp and item.productPerHourDropping and math.floor(item.xp * item.productPerHourDropping)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
end
end


Line 103: Line 74:
:attr{ colspan = '2' }
:attr{ colspan = '2' }
:wikitext('Tree')
:wikitext('Tree')
:done()
:tag('th')
:attr{ colspan = '2' }
:wikitext('Tool')
:done()
:done()
:tag('th')
:tag('th')
Line 128: Line 95:
:tag('th')
:tag('th')
:wikitext('XP/hr')
:wikitext('XP/hr')
:done()
:tag('th')
:wikitext('XP/hr<br>(Discarding)')
:done()
:done()
:done()
:done()
Line 149: Line 113:
-- gathering node
-- gathering node
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:node(plist.two_column_image_text(item.pageName,item.pageImage,item.pageName,item.pageName))
:node(plist.two_column_image_text(item.tool,'File:'..item.tool..' (grade 1).png',item.tool,item.tool))


-- resource
-- resource
Line 196: Line 159:
:ELSE()
:ELSE()
:node(plist.unknown_value_cell(1))
:node(plist.unknown_value_cell(1))
:END()
-- XP per hour
:IF(item.hideCells)
:tag('td')
:addClass('table-na')
:wikitext('N/A')
:done()
:ELSE()
:IF(item.xpPerHourDropping)
:tag('td')
:wikitext(item.xpPerHourDropping and lang:formatNum(tonumber(item.xpPerHourDropping)))
:done()
:ELSE()
:node(plist.unknown_value_cell(1))
:END()
:END()
:END()


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