Module:Variants
Creates a section containing all items with the same Variant property, ordered by the sum of the profession level requirements in ascending order.
If a variant does not have a profession level, 0 is used as a fallback, meaning items with unknown level requirements will always appear first in the list.
Usage:
{{Variants|Eel}}
Result: table
local p = {}
function sort_entries(entry1, entry2)
-- Sort the variants based on the sum of the profession levels
local entry1_value = (entry1['Profession Level A'] or 0) + (entry1['Profession Level B'] or 0)
local entry2_value = (entry2['Profession Level A'] or 0) + (entry2['Profession Level B'] or 0)
return entry1_value < entry2_value
end
function format_entry(entry)
-- Format the search result as [[Page]]. At the moment, don't include profession data in the table
local page = entry[1]
return page
end
function get_table_info(args)
local variant_name = args.variant or mw.title.getCurrentTitle().fullText
local query = {
'[[Variant of::'..variant_name..']]',
-- '?Profession A',
'?Profession Level A',
-- '?Profession B',
'?Profession Level B',
limit = args.limit or 500,
}
local smw_data = mw.smw.ask(query)
table.sort(smw_data, sort_entries)
local table_contents = {}
for _, entry in ipairs(smw_data) do
table.insert(table_contents, format_entry(entry))
end
return table_contents
end
function p.variant_table(args)
local elements = get_table_info(args)
local table_contents = table.concat(elements, ' • ')
local html = mw.html.create('div'):addClass('variants-header'):wikitext(table_contents)
return html
end
function p.main(frame)
local args = frame:getParent().args
mw.log('Test')
return args
--return p.variant_table(args)
end
return p