Module:Sandbox/User:Artoire/1: Difference between revisions
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Line 140:
local function _lookup_log_uncached(log)
local data = mw.smw.ask{
('[[%s]]'):format(
['?Profession Level A'] = '',
mainlabel = '-'
Line 239:
:tr()
:td{
'Missing XP for smelting [[' .. ingot.ingot .. ']]; Please [' .. tostring(mw.uri.fullUrl(ingot.ingot, 'action=edit§ion=1')) .. ' edit the page] to add the experience earned (after |exp =)',
attr = { colspan = colspan }
}
Line 249:
:tr()
:td{
'Missing XP for creating [[' .. weapon.name .. ']]; Please ['.. tostring(mw.uri.fullUrl(weapon.name, 'action=edit§ion=1')) .. ' edit the page] to add the experience earned (after |exp =)',
attr = { colspan = colspan }
}
:done()
local xp_per = weapon.xp + ingot.xp * weapon.ingot.quantity▼
end▼
local needed = math.ceil(remaining_xp / xp_per)▼
▲ local xp_per = weapon.xp + ingot.xp * weapon.ingot.quantity
▲ local needed = math.ceil(remaining_xp / xp_per)
local needed_ores = needed * weapon.ingot.quantity
local row = tbl
:tag('tr')
:td(lookup_ore(ingot.ore).level):done()
:td{ needed_ores .. '×', css = { ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right', ['data-sort-value'] = needed_ores } }:done()
:td{ ('[[File:%s.png|link=%s|30px]]'):format(ingot.ore, ingot.ore), css = { ['border-left'] = '0', ['padding-left'] = '0' }, addClass = 'plinkt-image no-border' }:done()
:td{ '[[' .. ingot.ore .. ']]', addClass = 'plinkt-link no-border' }:done()
:td{ ('[[File:%s.png|link=%s|30px]]'):format(ingot.ingot, ingot.ingot), css = { ['border-left'] = '0', ['padding-left'] = '0' }, addClass = 'plinkt-image no-border', ['data-sort-value'] = needed_ores }:done()
:td{ '[[' .. ingot.ingot .. ']]', addClass = 'plinkt-link no-border' }:done()
local pole_info
local needed_logs, needed_poles
if weapon.pole then▼
needed_poles = needed * weapon.pole.quantity▼
if chopping_logs then▼
pole_info = lookup_pole(weapon.pole.name)▼
needed_logs = math.ceil(needed_poles / 2)▼
row▼
:td(lookup_log(pole_info.log).level):done()▼
:td{
:td{ ('[[File:%s.png|link=%s|30px]]'):format(
:td{ '[[' .. pole_info.log .. ']]', addClass = 'plinkt-link no-border' }:done()▼
▲ end
if chopping_logs or buying_logs then▼
pole_info = pole_info or lookup_pole(weapon.pole.name)▼
row▼
:td(pole_info.level):done()▼
end▼
▲ needed_poles = needed * weapon.pole.quantity
▲ if chopping_logs then
▲ pole_info = lookup_pole(weapon.pole.name)
▲ needed_logs = math.ceil(needed_poles / 2)
row
:td{ needed_poles .. '×', css = { ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }, attr = { ['data-sort-value'] = needed_poles } }:done()▼
▲ :td(lookup_log(pole_info.log).level):done()
:td{
:td{
else▼
▲ :td{ '[[' .. pole_info.log .. ']]', addClass = 'plinkt-link no-border' }:done()
if chopping_logs then▼
▲ end
row▼
▲ if chopping_logs or buying_logs then
:na()▼
▲ pole_info = pole_info or lookup_pole(weapon.pole.name)
:td{ '<small>N/A</small>', addClass = 'table-na', attr = { ['data-sort-value'] = '0', colspan = '3' } }:done()▼
end▼
if chopping_logs or buying_logs then▼
row▼
:na()▼
end▼
row
:td{ '<small>N/A</small>', addClass = 'table-na', attr = { ['data-sort-value'] = '0', colspan = '3' } }:done()▼
▲ :td(pole_info.level):done()
end
row
:td(weapon.level)▼
▲ :td{ needed_poles .. '×', css = { ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }, attr = { ['data-sort-value'] = needed_poles } }:done()
:td{
:td{ ('[[
:td{ '[[' .. weapon.name .. ']]', addClass = 'plinkt-link no-border' }▼
▲ else
local cost = needed_ores * lookup_price(ingot.ore)▼
if chopping_logs then
-- No extra cost▼
▲ row
elseif buying_logs then▼
▲ :na()
if needed_logs then▼
▲ :td{ '<small>N/A</small>', addClass = 'table-na', attr = { ['data-sort-value'] = '0', colspan = '3' } }:done()
cost = cost + needed_logs * lookup_price(pole_info.log)▼
end▼
else▼
▲ if weapon.pole then
cost = cost + needed_poles * lookup_price(weapon.pole.name)▼
end▼
end
▲ if chopping_logs or buying_logs then
▲ row
▲ :na()
▲ end
▲ row
▲ :td{ '<small>N/A</small>', addClass = 'table-na', attr = { ['data-sort-value'] = '0', colspan = '3' } }:done()
▲ end
row:node(currency._cell(cost, { html = 'yes' }))▼
▲ row
▲ :td(weapon.level)
▲ :td{ needed .. '×', css = { ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }, attr = { ['data-sort-value'] = needed } }:done()
▲ :td{ ('[[File:%s.png|link=%s|30px]]'):format(weapon.name, weapon.name), css = { ['border-left'] = '0', ['padding-left'] = '0' }, addClass = 'plinkt-image no-border' }:done()
▲ :td{ '[[' .. weapon.name .. ']]', addClass = 'plinkt-link no-border' }
▲ local cost = needed_ores * lookup_price(ingot.ore)
▲ if chopping_logs then
▲ -- No extra cost
▲ elseif buying_logs then
▲ if needed_logs then
▲ cost = cost + needed_logs * lookup_price(pole_info.log)
▲ end
▲ else
▲ if weapon.pole then
▲ cost = cost + needed_poles * lookup_price(weapon.pole.name)
▲ end
end
▲ row:node(currency._cell(cost, { html = 'yes' }))
end
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