Editing Module:Sandbox/User:Alsang

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p = {}
require('strict')
require('Module:Mw.html extension')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()
local xpdata = mw.loadData('Module:Experience/data')


function p.main(args)
local p = {}

-- non dynamic module, no inputs
function p.main()
local variants = {'Basic','Moderate','Fine','Strong','Superior','Perfect'}
-- returns only directly needed parameter needed for the row,
local rocks ={'flint','basalt','andesite','granite','deathstone'}
-- other parameters are determined by subqueries of chained pages
local weapons = {'Hammerfist','Throwing Stones','Stone Slab Shield',
local query = {
'Stone Mace','Stone Discs','War Hammer',
'[[Activity JSON::~*]]',
'Bolas','Stone Chunk Shield','Double Headed Hammer',
'? = name',
'Throwing Clubs','Great Stone Mace',' Polished Stone Shield',
'?Activity JSON = activityJSON',
'Throwing Hammers','Great Hammer','Sling'}
'limit = 1500'
}
local results = mw.smw.ask(query)
local allWeapons = {}
results = p.screenResults(results)
for i,item in ipairs(variants) do
for j,jtem in ipairs(weapons) do
table.insert(allWeapons,{pagename='[[' .. weapons[j] .. ' (' .. variants[i] .. ')]]'})
end
end


return p.displayTable(results)
--for debugging
--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- goes through a list of results and culls the ones which are not needed for this table
function p.screenResults(results)
local resultsScreened = {}
-- iterate through products
for _, item in ipairs(results) do
for i,item in ipairs(allWeapons) do
-- if theres only one activity, wrap in table
if type(item.activityJSON)=='string' then
local query = mw.smw.ask(item.pagename .. '|?Uses facility #- = data|mainlabel=-')
item.activityJSON = { item.activityJSON }
if type(query)=='table' then
allWeapons[i].facility = query[1].data
end
end
local query = mw.smw.ask(item.pagename .. '|?Activity XP #- = data|mainlabel=-')
for j,json in ipairs(item.activityJSON) do
if type(query)=='table' then
allWeapons[i].XP = query[1].data
end
local query = mw.smw.ask(item.pagename .. '|?Activity duration #- = data|mainlabel=-')
local activityJSON = mw.text.jsonDecode(json)
if type(query)=='table' then
if activityJSON.duration and tonumber(activityJSON.duration)==20 then
allWeapons[i].duration = query[1].data
local itemNew = {}
itemNew.name = item.name
itemNew.XP = activityJSON.xp
itemNew.lvl = activityJSON.level
itemNew.profession = activityJSON.profession
itemNew.duration = activityJSON.duration
itemNew.product = activityJSON.output[1].name
itemNew.XPperHour = itemNew.XP and tonumber(itemNew.XP) and itemNew.duration and tonumber(itemNew.duration) and tonumber(itemNew.XP) * 3600 / tonumber(itemNew.duration)
itemNew.fitXP = xpdata.knowledge[itemNew.lvl]*4*0.0005
if itemNew.lvl>=200 then
itemNew.fitXP = itemNew.fitXP * 4
end
itemNew.fitXP = math.floor(itemNew.fitXP * 100 ) / 100
local query = mw.smw.ask('[[Sold item::' .. itemNew.product .. ']][[Shop sell price::!~N/A]]|?Shop sell price=data|mainlabel=-')
if type(query)=='table' then
-- price is returned as a number
itemNew.productSellPrice = tonumber(query[1].data)*0.005
else
-- will return nil if the item is not in a shop, or if it is in a shop but can only be sold to the shop
itemNew.productSellPrice = nil
end
table.insert(resultsScreened,itemNew)
end
end
end
local query = mw.smw.ask(item.pagename .. '|?Activity KP #- = data|mainlabel=-')
if type(query)=='table' then
allWeapons[i].KP = query[1].data
end
local query = mw.smw.ask(item.pagename .. '|?Recipe output #- = data|mainlabel=-')
if type(query)=='table' then
allWeapons[i].output = query[1].data
end
local query = mw.smw.ask(item.pagename .. '|?Name #- = data|mainlabel=-')
if type(query)=='table' then
allWeapons[i].name = query[1].data
end
end
end
-- sort the results by recipe level
table.sort(resultsScreened, function(item1, item2)
local lvl1 = item1.lvl
local lvl2 = item2.lvl
if (lvl1 == nil) ~= (lvl2 == nil) then --one of two are empty
return lvl2 == nil -- true if lvl2 is nil but not lvl1, false if lvl1 is nil but not lvl2
end
if lvl1 == nil then
return false -- Both empty, equivalent
end
return lvl1 < lvl2 -- normal comparison
end)

return resultsScreened

end

-- make the table
function p.displayTable(results)
local out = mw.html.create('table')
local out = mw.html.create('table')
:addClass('wikitable sortable')
:addClass('wikitable sortable')
Line 103: Line 60:
:done()
:done()
:tag('th')
:tag('th')
:wikitext('Product')
:wikitext('Item')
:done()
:done()
:tag('th')
:tag('th')
:wikitext('Profession')
:wikitext('Recipe Output')
:done()
:done()
:tag('th')
:tag('th')
:wikitext('Level')
:wikitext('Facility')
:done()
:done()
:tag('th')
:tag('th')
Line 115: Line 72:
:done()
:done()
:tag('th')
:tag('th')
:wikitext('0.0005 of levelup XP')
:wikitext('KP')
:done()
:done()
:tag('th')
:tag('th')
:wikitext('sell price<br>per action')
:wikitext('duration')
:done()
:done()
-- :tag('th')
-- :wikitext('Duration')
-- :done()
-- :tag('th')
-- :wikitext('XP/hr')
-- :done()
:done()
:done()

for i, item in ipairs(results) do
local row = out:tag('tr')
for i,item in ipairs(allWeapons) do
--level
:tag('td')
local row = out:tag('tr')
:wikitext(item.name)
:tag('td')
:wikitext(item.pagename)
:done()
:tag('td')
:wikitext(item.name)
:done()
:tag('td')
:wikitext(item.output)
:done()
:tag('td')
:wikitext(item.facility)
:done()
:tag('td')
:wikitext(item.XP)
:done()
:tag('td')
:wikitext(item.KP)
:done()
:tag('td')
:wikitext(item.duration)
:done()
:done()
:done()
:tag('td')
:wikitext('[[' .. item.product .. ']]')
:done()
:done()
end
:tag('td')
:wikitext('[[' .. item.profession .. ']]')
:done()
:tag('td')
:wikitext(item.lvl)
:done()
:tag('td')
:wikitext(item.XP)
:done()
:tag('td')
:wikitext(item.fitXP)
:done()
:tag('td')
:wikitext(item.productSellPrice)
:done()
-- :tag('td')
-- :wikitext(item.duration)
-- :done()
-- :tag('td')
-- :wikitext(item.XPperHour)
-- :done()

:done()
end

return out
return out
--for debugging
--return '<pre>'..mw.text.jsonEncode(allWeapons, mw.text.JSON_PRETTY)..'</pre>'
end
end


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