Editing Module:Sandbox/User:Alsang
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p = {} |
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require('strict') |
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require('Module:Mw.html extension') |
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local param = require( 'Module:Paramtest' ) |
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local currency = require('Module:Currency') |
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local lang = mw.getContentLanguage() |
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local xpdata = mw.loadData('Module:Experience/data') |
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local p = {} |
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-- non dynamic module, no inputs |
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function p.main() |
function p.main() |
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local variants = {'Basic','Moderate','Fine','Strong','Superior','Perfect'} |
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-- returns only directly needed parameter needed for the row, |
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local rocks ={'flint','basalt','andesite','granite','deathstone'} |
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-- other parameters are determined by subqueries of chained pages |
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local weapons = {'Hammerfist','Throwing Stones','Stone Slab Shield', |
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local query = { |
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'Stone Mace','Stone Discs','War Hammer', |
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'[[Activity JSON::~*]]', |
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'Bolas','Stone Chunk Shield','Double Headed Hammer', |
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'? = name', |
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'Throwing Clubs','Great Stone Mace',' Polished Stone Shield', |
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'?Activity JSON = activityJSON', |
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'Throwing Hammers','Great Hammer','Sling'} |
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'limit = 1500' |
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} |
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local results = mw.smw.ask(query) |
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local allWeapons = {} |
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results = p.screenResults(results) |
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for i,item in ipairs(variants) do |
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for j,jtem in ipairs(weapons) do |
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table.insert(allWeapons,{name=variants[i] .. ' ' .. weapons[j]}) |
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table.insert(allWeapons,{name=weapons[j] .. ' (' .. variants[i] .. ')'}) |
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end |
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end |
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return p.displayTable(results) |
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--for debugging |
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--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>' |
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end |
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-- goes through a list of results and culls the ones which are not needed for this table |
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function p.screenResults(results) |
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local resultsScreened = {} |
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-- iterate through products |
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for _, item in ipairs(results) do |
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for i,item in ipairs(allWeapons) do |
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-- if theres only one activity, wrap in table |
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local query = mw.smw.ask('[[Name::' .. item.name .. ']]|?Uses facility #- = data|mainlabel=-') |
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if type(item.activityJSON)=='string' then |
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if type(query)=='table' then |
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item.activityJSON = { item.activityJSON } |
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allWeapons[i].facility = query[1].data |
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end |
end |
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local query = mw.smw.ask('[[Name::' .. item.name .. ']]|?Activity XP #- = data|mainlabel=-') |
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for j,json in ipairs(item.activityJSON) do |
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if type(query)=='table' then |
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allWeapons[i].XP = query[1].data |
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end |
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local query = mw.smw.ask('[[Name::' .. item.name .. ']]|?Activity duration #- = data|mainlabel=-') |
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local activityJSON = mw.text.jsonDecode(json) |
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if type(query)=='table' then |
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allWeapons[i].duration = query[1].data |
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local itemNew = {} |
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itemNew.name = item.name |
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itemNew.XP = activityJSON.xp |
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itemNew.lvl = activityJSON.level |
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itemNew.profession = activityJSON.profession |
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itemNew.duration = activityJSON.duration |
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itemNew.product = activityJSON.output[1].name |
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itemNew.XPperHour = itemNew.XP and tonumber(itemNew.XP) and itemNew.duration and tonumber(itemNew.duration) and tonumber(itemNew.XP) * 3600 / tonumber(itemNew.duration) |
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itemNew.fitXP = xpdata.knowledge[itemNew.lvl]*4*0.0005 |
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if itemNew.lvl>=200 then |
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itemNew.fitXP = itemNew.fitXP * 4 |
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end |
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itemNew.fitXP = math.floor(itemNew.fitXP * 100 ) / 100 |
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local query = mw.smw.ask('[[Sold item::' .. itemNew.product .. ']][[Shop sell price::!~N/A]]|?Shop sell price=data|mainlabel=-') |
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if type(query)=='table' then |
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-- price is returned as a number |
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itemNew.productSellPrice = tonumber(query[1].data)*0.005 |
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else |
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-- will return nil if the item is not in a shop, or if it is in a shop but can only be sold to the shop |
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itemNew.productSellPrice = nil |
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end |
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table.insert(resultsScreened,itemNew) |
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end |
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end |
end |
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local query = mw.smw.ask('[[Name::' .. item.name .. ']]|?Activity KP #- = data|mainlabel=-') |
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if type(query)=='table' then |
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allWeapons[i].KP = query[1].data |
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end |
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local query = mw.smw.ask('[[Name::' .. item.name .. ']]|?Recipe output #- = data|mainlabel=-') |
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if type(query)=='table' then |
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allWeapons[i].output = query[1].data |
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end |
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end |
end |
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-- sort the results by recipe level |
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table.sort(resultsScreened, function(item1, item2) |
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local lvl1 = item1.lvl |
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local lvl2 = item2.lvl |
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if (lvl1 == nil) ~= (lvl2 == nil) then --one of two are empty |
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return lvl2 == nil -- true if lvl2 is nil but not lvl1, false if lvl1 is nil but not lvl2 |
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end |
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if lvl1 == nil then |
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return false -- Both empty, equivalent |
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end |
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return lvl1 < lvl2 -- normal comparison |
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end) |
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return resultsScreened |
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end |
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-- make the table |
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function p.displayTable(results) |
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local out = mw.html.create('table') |
local out = mw.html.create('table') |
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:addClass('wikitable sortable') |
out:addClass('wikitable sortable') |
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:tag(' |
out:tag('th') |
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: |
out:wikitext('Page') |
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out:done() |
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out:tag('th') |
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: |
out:wikitext('Output') |
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out:done() |
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:wikitext('Product') |
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out:tag('th') |
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: |
out:wikitext('Facility') |
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out:done() |
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:wikitext('Profession') |
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out:tag('th') |
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: |
out:wikitext('XP') |
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out:done() |
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out:tag('th') |
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: |
out:wikitext('KP') |
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out:done() |
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out:tag('th') |
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: |
out:wikitext('duration') |
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out:done() |
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:wikitext('0.0005 of levelup XP') |
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:done() |
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for i,item in ipairs(allWeapons) do |
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:tag('th') |
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out:tag('td') |
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:wikitext('sell price<br>per action') |
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out:wikitext('[[' .. item.name .. ']]') |
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:done() |
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out:done() |
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out:tag('td') |
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out:wikitext(allWeapons[i].output) |
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-- :done() |
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out:done() |
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out:tag('td') |
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out:wikitext(allWeapons[i].facility) |
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-- :done() |
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:done() |
out:done() |
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out:tag('td') |
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out:wikitext(allWeapons[i].XP) |
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for i, item in ipairs(results) do |
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out:done() |
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out:tag('td') |
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out:wikitext(allWeapons[i].KP) |
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out:done() |
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out:tag('td') |
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out:wikitext(allWeapons[i].duration) |
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out:done() |
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end |
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--level |
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:tag('td') |
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:wikitext(item.name) |
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:done() |
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:tag('td') |
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:wikitext('[[' .. item.product .. ']]') |
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:done() |
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:tag('td') |
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:wikitext('[[' .. item.profession .. ']]') |
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:done() |
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:tag('td') |
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:wikitext(item.lvl) |
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:done() |
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:tag('td') |
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:wikitext(item.XP) |
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:done() |
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:tag('td') |
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:wikitext(item.fitXP) |
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:done() |
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:tag('td') |
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:wikitext(item.productSellPrice) |
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:done() |
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-- :tag('td') |
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-- :wikitext(item.duration) |
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-- :done() |
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-- :tag('td') |
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-- :wikitext(item.XPperHour) |
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-- :done() |
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:done() |
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end |
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return out |
return out |
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--for debugging |
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--return '<pre>'..mw.text.jsonEncode(allWeapons, mw.text.JSON_PRETTY)..'</pre>' |
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end |
end |
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