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require('strict')
require('strict')
require('Module:Mw.html extension')
require('Module:Mw.html extension')
local recipe = require('Module:Infobox Recipe') -- to make use of its extensive material searching function
local param = require( 'Module:Paramtest' )
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local currency = require('Module:Currency')
local discount = require('Module:MerchantHideDiscount')
local lang = mw.getContentLanguage()
local lang = mw.getContentLanguage()
local xpdata = mw.loadData('Module:Experience/data')


local p = {}
local p = {}
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-- non dynamic module, no inputs
-- non dynamic module, no inputs
function p.main()
function p.main()
-- returns only directly needed parameter needed for the row,
-- returns only directly needed parameter needed for the row,
-- other parameters are determined by subqueries of chained pages
-- other parameters are determined by subqueries of chained pages
-- this is in testing, uncomment out one line to test that type of query
-- requires pages to be made and have recipes on them or it tends to get an error
-- query types that include non-recipe passive activities behave weird and need to be fixed
local query = {
local query = {
--'[[Uses facility::One Handed Range (bonewright)||One Handed Melee Workbench (bonewright)||Two Handed Range Workbench (bonewright)||Two Handed Melee Workbench (bonewright)||Shield Vice (bonewright)]]', -- bonewright active
'[[Activity JSON::~*]]',
--'[[Uses facility::Knickknacks workbench]] OR [[Variant of::Divination||Sabertooth Cat Skeleton||Wooly Mammoth Skeleton||Triceratops Skeleton||T-Rex Skeleton||Wendigo Skeleton||Bonemeal Cement]]', -- bonewright passive
'? = name',
--'[[Uses facility::One Handed Range (stonemason)||One Handed Melee Workbench (stonemason)||Two Handed Range Workbench (stonemason)||Two Handed Melee Workbench (stonemason)||Shield Vice (stonemason)]]', -- stonemason active
'?Activity JSON = activityJSON',
--'[[Uses facility::Stoneware bench]] OR [[Variant of::Statue Sculpture||Ornamental Scuplture||Column Sculpture||Bust Sculpture]]', -- stonemason passive
'limit = 1500'
--'[[Uses facility::Goblin Forge||Gnome Forge (skill node)]]', -- blacksmith active
--'[[Uses facility::Jewelry Bench]]', -- blacksmith passive, no non-recipe
'[[-Sold item.Sold by::Leather stall]][[Recipe JSON::~*]]', -- leatherworker active, the stall sells scraps and we need to ignore those
--'[[-Sold item.Sold by::Leather Goods]] OR [[Variant of::Upholstery]]', -- leatherworker passive, but the Upholstery activities dont have pages yet
'?Uses facility #- = facility',
'?Profession Level A = lvl',
'? #- = name',
'?Recipe JSON = recipeJSON',
'?Activity XP = XP',
'?Activity duration = duration',
'?Value = sell',
'?Activity coins = coins',
'sort = Profession Level A',
'limit = 500'
}
}
local results = mw.smw.ask(query)
local results = mw.smw.ask(query)
-- criterion for if an entry is a recipe, or a passive activity
results = p.screenResults(results)
for _, item in ipairs(results) do
item.passiveActivity = false -- can delete this entire FOR statement unless there are non-recipe passive activities on the table
--item.passiveActivity = not(item.facility=='Upholstery station') -- leatherworker has not got upholstery implemented yet, do not use
end
results = p.formatResults(results)


return p.displayTable(results)
return p.displayTable(results)
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end
end


-- makes the html for the cells containing currency directly
-- goes through a list of results and culls the ones which are not needed for this table
-- Replaces nil with an "unknown" cell
function p.screenResults(results)
local function currency_cell(amount)
local resultsScreened = {}
if not amount then
return mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:attr{ colspan = '10' }
:wikitext("''unknown''")
:done()
end
return currency._cell(amount, { html = 'yes' })
end

-- do calculations and determine strings to go in cells
function p.formatResults(results)
local discountList = discount.main()

-- iterate through products
-- iterate through products
for _, item in ipairs(results) do
for _, item in ipairs(results) do
-- recipe in a workable format
-- if theres only one activity, wrap in table
if type(item.activityJSON)=='string' then
if item.passiveActivity then
item.activityJSON = { item.activityJSON }
end
for j,json in ipairs(item.activityJSON) do
local activityJSON = mw.text.jsonDecode(json)
-- if it is a passive activity that is not a recipe
if activityJSON.duration and tonumber(activityJSON.duration)==20 then
-- some fields are easy to work out
local itemNew = {}
item.outputQuantity = 1
itemNew.name = item.name
item.materials = {}
itemNew.XP = activityJSON.xp
item.intermediates = {}
itemNew.lvl = activityJSON.level
item.buy = 0
itemNew.profession = activityJSON.profession
item.sell = item.coins
itemNew.duration = activityJSON.duration

itemNew.product = activityJSON.output[1].name
else
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
item.outputQuantity = unpackJSON.output[1].quantity
-- call the module:infobox recipe to extensively search for
-- all raw materials (to add to prices)
-- all intermediate materials (for intermediate XP and duration)
local Materials = recipe._getTrueRawMaterials(unpackJSON.materials)
if next(Materials) ~= nil then
item.materials = Materials.rawMaterials
item.intermediates = Materials.intermediateMaterials
end
-- iterate through materials, adding buy price to running total (individuals not needed)
item.buy = 0
item.buyDiscount = 0
for _, material in ipairs(item.materials) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop buy price|mainlabel=' .. material.name
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
itemNew.XPperHour = itemNew.XP and tonumber(itemNew.XP) and itemNew.duration and tonumber(itemNew.duration) and tonumber(itemNew.XP) * 3600 / tonumber(itemNew.duration)
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
else
item.buy = nil
end
item.buy = item.buy and item.buy + shopPrice * material.quantity
--with the merchant discount, buy price is sell price
local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop sell price|mainlabel=' .. material.name
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
if shopPriceResult[1] and shopPriceResult[1]["Shop sell price"] then
itemNew.fitXP = xpdata.knowledge[itemNew.lvl]*4*0.0005
shopPrice = tonumber(shopPriceResult[1]["Shop sell price"]) or 0
if itemNew.lvl>=200 then
else
itemNew.fitXP = itemNew.fitXP * 4
item.buyDiscount = nil
end
end
itemNew.fitXP = math.floor(itemNew.fitXP * 100 ) / 100
item.buyDiscount = item.buyDiscount and item.buyDiscount + shopPrice * material.quantity
end
-- iterate through intermediaries to add to XP and duration parameters
for _, intermediate in ipairs(item.intermediates) do
-- look up activity XP and add it to running total
local query = mw.smw.ask('[[Sold item::' .. itemNew.product .. ']][[Shop sell price::!~N/A]]|?Shop sell price=data|mainlabel=-')
local XPQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity XP|mainlabel=' .. intermediate.name
if type(query)=='table' then
local XPResult = mw.smw.ask(XPQuery) or {}
-- price is returned as a number
local XPIncrease = 0
itemNew.productSellPrice = tonumber(query[1].data)*0.005
if XPResult[1] and XPResult[1]["Activity XP"] then
XPIncrease = tonumber(XPResult[1]["Activity XP"]) or 0
else
else
XPIncrease = nil
-- will return nil if the item is not in a shop, or if it is in a shop but can only be sold to the shop
itemNew.productSellPrice = nil
end
end
-- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use
table.insert(resultsScreened,itemNew)
local QTYused = intermediate.quantity
local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name
local QTYResult = mw.smw.ask(QTYQuery) or {}
local QTYmade = 0
if QTYResult[1] and QTYResult[1]["Recipe JSON"] then
QTYmade = mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {}
end
QTYmade = QTYmade.output[1].quantity
item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade;
-- look up activity duration and add it to running total
local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name
local durationResult = mw.smw.ask(durationQuery) or {}
local durationIncrease = 0
if durationResult[1] and durationResult[1]["Activity duration"] then
durationIncrease = tonumber(durationResult[1]["Activity duration"]) or 0
else
durationIncrease = nil
end
item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity
end
end
end
end
end
-- direct values
item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
-- sort the results by recipe level
item.profit = item.sell and item.buy and item.sell - item.buy
table.sort(resultsScreened, function(item1, item2)
item.profitDiscount = item.sell and item.buyDiscount and item.sell - item.buyDiscount
local lvl1 = item1.lvl
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100
local lvl2 = item2.lvl
item.profitPerXPDiscount = item.profitDiscount and item.XP and math.floor(item.profitDiscount / item.XP * 100) / 100
if (lvl1 == nil) ~= (lvl2 == nil) then --one of two are empty
local hideName = string.gsub(item.name,'Leather','Hide')
return lvl2 == nil -- true if lvl2 is nil but not lvl1, false if lvl1 is nil but not lvl2
item.discountLevel = discountList[hideName]
end
if lvl1 == nil then
return false -- Both empty, equivalent
end
return lvl1 < lvl2 -- normal comparison
end)


-- a lot of downtime in leatherworker
return resultsScreened
-- 1min 40s to go from hide stall to tannery, run round the tannery, run to leather stall, then back to hide stall
local batchSize = 24
local downtime = 100
item.duration = item.duration and item.duration + downtime/batchSize
item.productPerHour = item.duration and 1 / item.duration * 3600

-- properties per hour
item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHourDiscount = item.profitDiscount and item.productPerHour and math.floor(item.profitDiscount * item.productPerHour)
end


return results
end
end


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:tag('tr')
:tag('tr')
:tag('th')
:tag('th')
:wikitext('Page')
:wikitext('[[File:Leatherworker small icon.png|15px]] Level')
:done()
:done()
:tag('th')
:tag('th')
:attr{ colspan = '3' }
:wikitext('Product')
:wikitext('Product')
:done()
:done()
:tag('th')
:tag('th')
:wikitext('Profession')
:wikitext('Materials')
:done()
:done()
-- :tag('th')
-- :attr{ colspan = '10' }
-- :wikitext('Buy Value')
-- :done()
-- :tag('th')
-- :attr{ colspan = '10' }
-- :wikitext('Sell Value')
-- :done()
:tag('th')
:tag('th')
:wikitext('Level')
:attr{ colspan = '10' }
:wikitext('Profit/item')
:done()
:done()
:tag('th')
:tag('th')
:wikitext('XP')
:attr{ colspan = '10' }
:wikitext('Profit/hr')
:done()
:done()
:tag('th')
:tag('th')
:wikitext('0.0005 of levelup XP')
:wikitext('[[File:Merchant_small_icon.png|18px]] level<br>for discount')
:done()
:done()
:tag('th')
:tag('th')
:attr{ colspan = '10' }
:wikitext('sell price<br>per action')
:wikitext('Profit/hr with [[File:Merchant_small_icon.png|18px]] discount')
:done()
:done()
-- :tag('th')
:tag('th')
-- :wikitext('Duration')
:wikitext('XP')
-- :done()
:done()
-- :tag('th')
:tag('th')
-- :wikitext('XP/hr')
:wikitext('XP/hr')
-- :done()
:done()
-- :tag('th')
-- :attr{ colspan = '10' }
-- :wikitext('Coins/XP')
-- :done()
-- :tag('th')
-- :attr{ colspan = '10' }
-- :wikitext('Coins/XP with [[File:Merchant_small_icon.png|18px]] discount')
-- :done()
:done()
:done()

local unknown_value_cell = mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:wikitext("''unknown''")


for i, item in ipairs(results) do
for i, item in ipairs(results) do
local row = out:tag('tr')
local row = out:tag('tr')
:IF(item.lvl)
--level
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.lvl)
:done()
:ELSE()
:node(unknown_value_cell)
:END()

:tag('td')
:tag('td')
:css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }
:wikitext(item.name)
:attr{ ['data-sort-value'] = item.name }
:wikitext(item.outputQuantity .. ' &times;')
:done()
:done()
:tag('td')
:tag('td')
:addClass('plinkt-image no-border')
:wikitext('[[' .. item.product .. ']]')
:css{ ['border-left'] = '0', ['padding-left'] = '0' }
:wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]')
:done()
:done()
:tag('td')
:tag('td')
:addClass('plinkt-link no-border')
:wikitext('[[' .. item.profession .. ']]')
:wikitext('[[' .. item.name .. ']]')
:done()
:done()
:IF(not(item.passiveActivity))

local materialCell = row:tag('td')
for i, _ in ipairs(item.materials) do
materialCell:wikitext(item.materials[i].quantity .. '&times; [[File:' .. item.materials[i].name .. '.png|30px|link=' .. item.materials[i].name .. ']]' .. '[[' .. item.materials[i].name .. ']]<br>')
end
row
-- :node(currency_cell(item.buy))
-- :node(currency_cell(item.sell))
:ELSE()
:tag('td')
:tag('td')
:wikitext(item.lvl)
:addClass('table-na')
:attr{ colspan = '21' }
:wikitext('N/A')
:done()
:done()
:END()
:node(currency_cell(item.profit))
:node(currency_cell(item.profitPerHour))
:tag('td')
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.XP)
:wikitext(item.discountLevel)
:done()
:done()
:node(currency_cell(item.profitPerHourDiscount))
:tag('td')

:wikitext(item.fitXP)
:done()
:IF(item.XP)
:tag('td')
:tag('td')
:wikitext(item.productSellPrice)
:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
:done()
:done()
-- :tag('td')
:ELSE()
:node(unknown_value_cell)
-- :wikitext(item.duration)
-- :done()
:END()

-- :tag('td')
-- :wikitext(item.XPperHour)
:IF(item.XPPerHour)
-- :done()
:tag('td')
:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
:done()
:ELSE()
:node(unknown_value_cell)
:END()

-- :node(currency_cell(item.profitPerXP))
-- :node(currency_cell(item.profitPerXPDiscount))


:done()
:done()
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