Module:Sandbox/User:Alsang/PassivePotionList
Documentation for this module may be created at Module:Sandbox/User:Alsang/PassivePotionList/doc
require('Module:Mw.html extension')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local p = {}
-- non dynamic module, no inputs
function p.main()
-- returns almost every parameter needed for the row, except buy values for reagents
local query = {
'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
'?Profession Level A = lvl',
'? #- = name',
'?Uses item #- = reagents',
'?Value = sell',
'?Activity coins = coins',
'?Activity XP = XP',
'?Activity duration = duration',
'?Variant of #- = variant',
'sort = Profession Level A'
}
local results = mw.smw.ask(query)
results = p.formatResults(results)
return p.displayTable(results)
--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'
end
-- makes the html for the cells containing currency directly, no tags needed
-- flag is for if the number should not be known, replaces with zero
local function currency_cell(amount,flag)
local a = {}
if flag then
a = currency._cell(amount, { html = 'yes' })
else
a = currency._cell(0, { html = 'yes' }) -- replace this with blank, if I can figure out how to
end
return a
end
-- do calculations and determine strings to go in cells
function p.formatResults(results)
-- iterate through potions
for i, item in ipairs(results) do
-- potions have reagents, but passive ebsworth work does not
if item.variant=='Ebsworth Work' then
-- if it is ebsworth work, sub in different fields for the buy and sell values
item.buy = 0
item.sell = item.coins
else
-- iterate through reagents, adding buy price to running total (individuals not needed)
-- starting value 20 is for bottle
item.buy = 20
for j, reagent in ipairs(item.reagents) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
end
item.buy = item.buy + shopPrice
end
end
-- sanitise data, set to 0 if its not there
local lvl = item.lvl or '?'
local buy = item.buy or 0
local sell = item.sell or 0
local XP = item.XP or 0
local KP = item.KP or 0
local duration = item.duration or 0
-- flags for if data values should be shown
item.hasBuy = param.has_content(item.buy)
item.hasSell = param.has_content(item.sell)
item.hasProfit = item.hasBuy and item.hasSell
item.hasXP = param.has_content(item.XP)
item.hasDuration = param.has_content(item.duration)
-- direct values
if item.variant=='Ebsworth Work' then
item.profit = sell - buy
else
item.profit = (sell - buy )*0.005 -- passive potions all have quantity 0.005 per action
end
item.XP = XP
if item.XP==0 then
item.profitPerXP = 0
else
item.profitPerXP = math.floor(item.profit / (item.XP) * 100) / 100
end
-- passive activities have no downtime
item.duration = duration
if item.duration == 0 then
item.potionPerHour = 0
else
item.potionPerHour = 1 / (item.duration) * 3600
end
-- properties per hour
item.XPPerHour = math.floor(item.XP * item.potionPerHour)
item.profitPerHour = math.floor(item.profit * item.potionPerHour)
-- XP/KP strings, if the requisite data isnt there then display "unknown"
if item.hasXP then
item.XP = item.XP -- format to include commas
else
item.XP = 'Unknown'
end
if item.hasXP and item.hasDuration then
item.XPPerHour = item.XPPerHour -- format to include commas
else
item.XPPerHour = 'Unknown'
end
end
return results
end
-- make the table
function p.displayTable(results)
local out = mw.html.create('table')
:addClass('wikitable sortable')
:tag('tr')
:tag('th')
:wikitext('[[File:Alchemist small icon.png|15px]] Level')
:done()
:tag('th')
:wikitext('Potion or Activity')
:done()
:tag('th')
:wikitext('Reagents (plus bottle)')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Buy Value')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Sell Value')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Profit/hr')
:done()
:tag('th')
:wikitext('XP')
:done()
:tag('th')
:wikitext('XP/hr')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Coins/XP')
:done()
:done()
for i,item in ipairs(results) do
-- if its not ebsworth work, need a list of reagents
local reagentCell = ''
if item.variant=='Ebsworth Work' then
reagentCell = 'N/A'
else
-- need to generate the text for the reagent cell before starting the row
for j, reagent in ipairs(item.reagents) do
reagentCell = reagentCell .. '[[File:' .. reagent .. '.png|30px|link=' .. reagent .. ']] [[' .. reagent .. ']]<br>'
end
end
out
:tag('tr')
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.lvl)
:done()
:tag('td')
:wikitext('[[File:' .. item.name .. '.png|30px|link=' .. item.name .. ']] [[' .. item.name .. ']]')
:done()
:tag('td')
:wikitext(reagentCell)
:done()
:wikitext(currency_cell(item.buy,item.hasBuy))
:wikitext(currency_cell(item.sell,item.hasSell))
:wikitext(currency_cell(item.profit,item.hasProfit))
:wikitext(currency_cell(item.profitPerHour,item.hasProfit and item.hasDuration))
:tag('td')
:wikitext(item.XP)
:done()
:tag('td')
:wikitext(item.XPPerHour)
:done()
:wikitext(currency_cell(item.profitPerXP,item.hasXP and item.hasProfit))
:done()
end
return out
end
return p