Module:Sandbox/User:Alsang/NodeDescriptionChecker: Difference between revisions

figuring out queries for different crafting skills, for active and passive tables
(yess it works)
(figuring out queries for different crafting skills, for active and passive tables)
Line 12:
-- returns only directly needed parameter needed for the row,
-- other parameters are determined by subqueries of chained pages
-- this is in testing, uncomment out one line to test that type of query
-- requires pages to be made and have recipes on them or it tends to get an error
-- query types that include non-recipe passive activities behave weird and need to be fixed
local query = {
'[[-Sold item.Sold by::Head Chef (shop)]]', -- chef both active and passive (hard to separate, also mixes in fishing passive subrecipes)
--'[[Uses facility::One Handed Range (bonewright)||One Handed Melee Workbench (bonewright)||Two Handed Range Workbench (bonewright)||Two Handed Melee Workbench (bonewright)||Shield Vice (bonewright)]]', -- bonewright active
--'[[Uses facility::Knickknacks workbench]] OR [[Variant of::Divination||Sabertooth Cat Skeleton||Wooly Mammoth Skeleton||Triceratops Skeleton||T-Rex Skeleton||Wendigo Skeleton||Bonemeal Cement]]', -- bonewright passive
--'[[Uses facility::One Handed Range (stonemason)||One Handed Melee Workbench (stonemason)||Two Handed Range Workbench (stonemason)||Two Handed Melee Workbench (stonemason)||Shield Vice (stonemason)]]', -- stonemason active
--'[[Uses facility::Stoneware bench]] OR [[Variant of::Statue Sculpture||Ornamental Scuplture||Column Sculpture||Bust Sculpture]]', -- stonemason passive
--'[[Uses facility::Goblin Forge||Gnome Forge (skill node)]]', -- blacksmith active
--'[[Uses facility::Jewelry Bench]]', -- blacksmith passive, no non-recipe
--'[[-Sold item.Sold by::Leather stall]][[Recipe JSON::~*]]', -- leatherworker active, the stall sells scraps and we need to ignore those
--'[[-Sold item.Sold by::Leather Goods]] OR [[Variant of::Upholstery]]', -- leatherworker passive, but the Upholstery activities dont have pages yet
'?Uses facility #- = facility',
'?Profession Level A = lvl',
'? #- = name',
Line 20 ⟶ 33:
'?Activity duration = duration',
'?Value = sell',
'?Activity coins = coins',
'sort = Profession Level A',
'limit = 500'
}
local results = mw.smw.ask(query)
 
-- criterion for if an entry is a recipe, or a passive activity
for _, item in ipairs(results) do
item.passiveActivity = false -- can delete this entire FOR statement unless there are non-recipe passive activities on the table
--item.passiveActivity = not(item.facility=='Upholstery station') -- leatherworker has not got upholstery implemented yet, do not use
end
results = p.formatResults(results)
 
return p.displayTable(results)
--return p.generateLogTable()
--for debugging
Line 57 ⟶ 75:
-- recipe in a workable format
if item.passiveActivity then
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
item.outputQuantity = unpackJSON.output[1].quantity
-- if it is a passive activity that is not a recipe
-- some fields are easy to work out
item.outputQuantity = 1
item.reagents = {}
item.intermediates = {}
item.buy = 0
item.sell = item.coins
 
else
-- call the module:infobox recipe to extensively search for
-- all raw materials (to add to prices)
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
-- all intermediate materials (for intermediate XP and duration)
item.outputQuantity = unpackJSON.output[1].quantity
local Materials = recipe._getTrueRawMaterials(unpackJSON.materials)
if next(Materials) ~= nil then
-- call the module:infobox recipe to extensively search for
item.reagents = Materials.rawMaterials
-- all raw materials (to add to prices)
item.intermediates = Materials.intermediateMaterials
-- all intermediate materials (for intermediate XP and duration)
end
local Materials = recipe._getTrueRawMaterials(unpackJSON.materials)
if next(Materials) ~= nil then
-- iterate through reagents, adding buy price to running total (individuals not needed)
item.buyreagents = 0Materials.rawMaterials
item.intermediates = Materials.intermediateMaterials
for _, reagent in ipairs(item.reagents) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent.name .. ']]|?Shop buy price|mainlabel=' .. reagent.name
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
 
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
else
item.buy = nil
end
 
item.buy = item.buy and item.buy + shopPrice * reagent.quantity
-- iterate through reagents, adding buy price to running total (individuals not needed)
end
item.buy = 0
for _, reagent in ipairs(item.reagents) do
-- iterate through intermediaries to add to XP and duration parameters
for _, intermediate in ipairs(item.intermediates) do
--shamelessley lifted from Module:Products
-- look up activity XP and add it to running total
local XPQueryshopPriceQuery = '[[Recipe:+]][[Sold outputitem::' .. intermediatereagent.name .. ']]|?ActivityShop buy XPprice|mainlabel=' .. intermediatereagent.name
local XPResultshopPriceResult = mw.smw.ask(XPQueryshopPriceQuery) or {}
local XPIncreaseshopPrice = 0
if XPResult[1] and XPResult[1]["Activity XP"] then
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
XPIncrease = tonumber(XPResult[1]["Activity XP"]) or 0
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
else
else
XPIncrease = nil
item.buy = nil
end
item.buy = item.buy and item.buy + shopPrice * reagent.quantity
end
-- iterate through intermediaries to add to XP and duration parameters
-- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use
localfor QTYused =_, intermediate in ipairs(item.quantityintermediates) do
 
-- look up activity XP and add it to running total
local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name
local XPQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity XP|mainlabel=' .. intermediate.name
local QTYResult = mw.smw.ask(QTYQuery) or {}
local QTYmadeXPResult = 0mw.smw.ask(XPQuery) or {}
local XPIncrease = 0
if QTYResult[1] and QTYResult[1]["Recipe JSON"] then
if XPResult[1] and XPResult[1]["Activity XP"] then
QTYmade = mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {}
XPIncrease = tonumber(XPResult[1]["Activity XP"]) or 0
end
else
QTYmade = QTYmade.output[1].quantity
XPIncrease = nil
end
item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade;
-- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use
-- look up activity duration and add it to running total
local QTYused = intermediate.quantity
local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name
local durationResult = mw.smw.ask(durationQuery) or {}
local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name
local durationIncrease = 0
local QTYResult = mw.smw.ask(QTYQuery) or {}
if durationResult[1] and durationResult[1]["Activity duration"] then
local QTYmade = 0
durationIncrease = tonumber(durationResult[1]["Activity duration"]) or 0
if QTYResult[1] and QTYResult[1]["Recipe JSON"] then
else
QTYmade = mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {}
durationIncrease = nil
end
QTYmade = QTYmade.output[1].quantity
item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade;
-- look up activity duration and add it to running total
local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name
local durationResult = mw.smw.ask(durationQuery) or {}
local durationIncrease = 0
if durationResult[1] and durationResult[1]["Activity duration"] then
durationIncrease = tonumber(durationResult[1]["Activity duration"]) or 0
else
durationIncrease = nil
end
item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity
end
item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity
end
Line 132 ⟶ 164:
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100
 
-- potions made in 200 lots of 0.005, no downtime for passive activities
-- 40 seconds to buy new supplies and travel and deposit and everything, per 12 potions
local batchSize = 12200
local downtime = 600
item.duration = item.duration and item.duration + downtime/batchSize
item.potionPerHour = item.duration and 1 / item.duration * 3600
Line 152 ⟶ 184:
:tag('tr')
:tag('th')
:wikitext('[[File:CarpenterAlchemist small icon.png|15px]] Level')
:done()
:tag('th')
Line 219 ⟶ 251:
:wikitext('[[' .. item.name .. ']]')
:done()
:IF(not(item.passiveActivity))
 
local reagentCell = row:tag('td')
 
for i, _ in ipairs(item.reagents) do
reagentCell:wikitext(item.reagents[i].quantity .. '&times; [[File:' .. item.reagents[i].name .. '.png|18px|link=' .. item.reagents[i].name .. ']]' .. '[[' .. item.reagents[i].name .. ']]<br>')
end
row
:node(currency_cell(item.buy))
:node(currency_cell(item.sell))
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '21' }
:wikitext('N/A')
:done()
:END()
row
:node(currency_cell(item.buy))
:node(currency_cell(item.sell))
:node(currency_cell(item.profit))
:node(currency_cell(item.profitPerHour))
Line 254 ⟶ 298:
 
return out
end
 
function p.generateLogTable()
-- looks to see which logs, planks, poles, staves, and posts have pages and recipes
 
local woodTypes = {'Ash','Oak','Pine','Hickory','Juniper','Poplar','Suave','Yew'}
local variantTypes = {'Coarse','Rugged','Average','Fine','Sturdy','Perfect'}
local itemTypes = {'Log','Post','Pole'}
local itemTypesAsh = {'Log','Plank'}
local itemTypesJuniper = {'Log','Stave'}
local out = mw.html.create('table')
:addClass('wikitable')
for i, variant in ipairs(variantTypes) do
local row = out:tag('tr')
for j, wood in ipairs(woodTypes) do
local cell = row:tag('td')
local itemTypesThis = itemTypes
if wood == 'Ash' then
itemTypesThis = itemTypesAsh
elseif wood == 'Juniper' then
itemTypesThis = itemTypesJuniper
end
 
for k, item in ipairs(itemTypesThis) do
local name = variant .. ' ' .. wood .. ' ' .. item
cell:wikitext('[[' .. name .. ']]')
if not(item=='Log') then
local query = mw.smw.ask('[[Name::' .. name .. ']][[Recipe JSON::~*]]|?#-')
local result = tostring(query)
if result=='table' then
--cell:wikitext('&nbsp;has&nbsp;recipe') -- do nothing
elseif result=='nil' then
cell:wikitext('&nbsp;needs&nbsp;recipe')
else
cell:wikitext(result)
end
end
cell:wikitext('<br>')
end
end
end
return out
end
 
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