Module:Room features
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Module:Room features's function main is invoked by Template:Room features.
local p = {}
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
local infobox_cat_map = {
['Monster'] = 'Monsters',
['NPC'] = 'Non-player characters',
['Scenery'] = 'Scenery',
['Skill_node'] = 'Skill nodes'
}
function base_query(location)
local ret = {
'[[Located in::' .. location .. ']]',
'?Location object#-',
'?Location object.Name=name_sub',
'?Location object.Image#-=image_sub',
'?Location object.Infobox=infobox_sub',
'?Location quantity',
'?#-',
'?Name=name',
'?Image#-=image',
'?Infobox=infobox'
}
return ret
end
function p._main(args)
local frame = mw.getCurrentFrame()
local ret = ''
local location = args[1] or mw.title.getCurrentTitle().fullText
local query = mw.smw.ask(base_query(location))
if query ~= nil then
local results_by_type = {}
for i,v in pairs(infobox_cat_map) do
results_by_type[v] = {}
end
for i,v in ipairs(query) do
local key = infobox_cat_map[v.infobox_sub or v.infobox]
table.insert(results_by_type[key], v)
end
for cat,results in pairs(results_by_type) do
if #results > 0 then
ret = ret .. '===' .. cat .. '===\n'
local gallery = '<gallery>\n'
for i,v in ipairs(results) do
local image = v.image_sub or v.image or 'File:Section anchor light.svg'
local quantity = ''
if v['Location quantity'] and v['Location quantity'] ~= 'Unknown' then
quantity = string.format('%s × ', v['Location quantity'])
end
gallery = gallery .. string.format('%s|%s[[%s|%s]]\n', image, quantity, v['Location object'] or v[1], v.name_sub or v.name)
end
gallery = gallery .. '</gallery>\n\n'
ret = ret .. gallery
end
end
end
mw.log(ret)
return frame:preprocess(ret)
end
return p