Module:Room features: Difference between revisions
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end |
end |
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local |
local infobox_cat_map = { |
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⚫ | |||
'Non-player characters', |
['NPC'] = 'Non-player characters', |
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⚫ | |||
['Scenery'] = 'Scenery', |
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'Skill nodes' |
['Skill_node'] = 'Skill nodes' |
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'Scenery' |
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} |
} |
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function base_query(location) |
function base_query(location) |
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local ret = { |
local ret = { |
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' |
'[[Located in::' .. location .. ']]', |
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'?#-', |
'?Location object#-', |
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'?Name', |
'?Location object.Name', |
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'?Image#-' |
'?Location object.Image#-', |
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'?Location object.Infobox', |
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'?Location quantity' |
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} |
} |
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for _,cat in ipairs(categories) do |
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table.insert(ret, string.format('?Category:%s=%s', cat, cat)) |
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⚫ | |||
return ret |
return ret |
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end |
end |
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if query ~= nil then |
if query ~= nil then |
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local results_by_type = {} |
local results_by_type = {} |
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for i,v in pairs(infobox_cat_map) do |
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⚫ | |||
⚫ | |||
for i,v in ipairs(query) do |
for i,v in ipairs(query) do |
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local key = infobox_cat_map[v.Infobox] |
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for _,cat in ipairs(categories) do |
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⚫ | |||
if i == 1 then |
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⚫ | |||
⚫ | |||
if v[cat] == true then |
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⚫ | |||
end |
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end |
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end |
end |
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for cat,results in pairs(results_by_type) do |
for cat,results in pairs(results_by_type) do |
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local gallery = '<gallery>\n' |
local gallery = '<gallery>\n' |
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for i,v in ipairs(results) do |
for i,v in ipairs(results) do |
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local image = v.Image or 'File:Section anchor light.svg' |
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local quantity = '' |
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if v['Location quantity'] ~= 'Unknown' then |
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quantity = string.format('%s × ', v['Location quantity']) |
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⚫ | |||
gallery = gallery .. string.format('%s|%s[[%s|%s]]\n', image, quantity, v['Location object'], v.Name) |
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end |
end |
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gallery = gallery .. '</gallery>\n\n' |
gallery = gallery .. '</gallery>\n\n' |
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mw.log(gallery) |
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ret = ret .. gallery |
ret = ret .. gallery |
Revision as of 23:05, 4 November 2024
Module documentation
This documentation is transcluded from Module:Room features/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:Room features/doc. [edit]
Module:Room features's function main is invoked by Template:Room features.
local p = {}
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
local infobox_cat_map = {
['Monster'] = 'Monsters',
['NPC'] = 'Non-player characters',
['Scenery'] = 'Scenery',
['Skill_node'] = 'Skill nodes'
}
function base_query(location)
local ret = {
'[[Located in::' .. location .. ']]',
'?Location object#-',
'?Location object.Name',
'?Location object.Image#-',
'?Location object.Infobox',
'?Location quantity'
}
return ret
end
function p._main(args)
local frame = mw.getCurrentFrame()
local ret = ''
local location = args[1] or mw.title.getCurrentTitle()
local query = mw.smw.ask(base_query(location))
if query ~= nil then
local results_by_type = {}
for i,v in pairs(infobox_cat_map) do
results_by_type[v] = {}
end
for i,v in ipairs(query) do
local key = infobox_cat_map[v.Infobox]
table.insert(results_by_type[key], v)
end
for cat,results in pairs(results_by_type) do
if #results > 0 then
ret = ret .. '===' .. cat .. '===\n'
local gallery = '<gallery>\n'
for i,v in ipairs(results) do
local image = v.Image or 'File:Section anchor light.svg'
local quantity = ''
if v['Location quantity'] ~= 'Unknown' then
quantity = string.format('%s × ', v['Location quantity'])
end
gallery = gallery .. string.format('%s|%s[[%s|%s]]\n', image, quantity, v['Location object'], v.Name)
end
gallery = gallery .. '</gallery>\n\n'
ret = ret .. gallery
end
end
end
return frame:preprocess(ret)
end
return p