Module:PotionList: Difference between revisions

m
Spaces to tabs
(Created page with "require('Module:Mw.html extension') local param = require( 'Module:Paramtest' ) local currency = require('Module:Currency') local lang = mw.getContentLanguage() require("Module:Mw.html extension") local p = {} -- non dynamic module, no inputs function p.main() -- returns almost every parameter needed for the row, except buy values for reagents local query = { 'Category:Potions', '|Potent Potion Station', '?Profe...")
 
m (Spaces to tabs)
Line 44:
function p.formatResults(results)
 
-- iterate through potions
for i, item in ipairs(results) do
--in case of single reagent potions, make table of 1 element
if type(item.reagents) ~= 'table' then
item.reagents = {item.reagents}
end
-- iterate through reagents, adding buy price to running total (individuals not needed)
-- starting value 20 is for bottle
item.buy = 20
for j, reagent in ipairs(item.reagents) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
 
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
end
end
item.buy = item.buy + shopPrice
end
-- sanitise data, set to 0 if its not there
local lvl = item.lvl or '?'
local buy = item.buy or 0
local sell = item.sell or 0
local brewXP = item.brewXP or 0
local prepXP = item.prepXP or 0
local brewKP = item.brewKP or 0
local prepKP = item.prepKP or 0
local brewDuration = item.brewDuration or 0
local prepDuration = item.prepDuration or 0
-- direct values
item.profit = sell - buy
item.XP = brewXP + prepXP
item.KP = brewKP + prepKP
item.profitPerXP = math.floor(item.profit / item.XP * 100) / 100
 
-- 40 seconds to buy new supplies and travel and deposit and everything, per 12 potions
local batchSize = 12
local downtime = 40
item.duration = prepDuration + brewDuration + downtime/batchSize
item.potionPerHour = 1 / item.duration * 3600
-- properties per hour
item.XPPerHour = math.floor(item.XP * item.potionPerHour)
item.KPPerHour = math.floor(item.KP * item.potionPerHour) / 100
item.profitPerHour = math.floor(item.profit * item.potionPerHour)
-- flags for if data values should be shown
item.hasLvl = param.has_content(item.lvl)
item.hasBuy = param.has_content(item.buy)
item.hasSell = param.has_content(item.sell)
item.hasProfit = item.hasBuy and item.hasSell
item.hasXP = param.has_content(item.brewXP) and param.has_content(item.prepXP)
item.hasKP = param.has_content(item.brewKP) and param.has_content(item.prepKP)
item.hasDuration = param.has_content(item.brewDuration) and param.has_content(item.prepDuration)
end
 
return results
end
 
Line 115:
function p.displayTable(results)
local out = mw.html.create('table')
:addClass('wikitable sortable')
:tag('tr')
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